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The Two Jormungar, Acidmaw and Dreadscale, are a boss pair making up part of the Beasts of Northrend encounter in the Trial of the Crusader and Trial of the Grand Crusader raid.

25-player abilities[]

Acidmaw[]

Mobile
  •   [Paralytic Bite]ω ϖ 5 yd range—Inflicts 12,950 to 15,050 Nature damage on an enemy and injects them with a paralytic toxin. Instant
  •   [Acidic Spew]ω ϖ 100 yd range—Deals 2,775 to 3,225 Nature damage per 0.25 second to enemies in front of the caster. Instant
  •   [Slime Pool]ω ϖ—Inflicts 5,088 to 5,912 Nature damage to enemy targets within the Poison Cloud. Instant
Stationary
  •   [Paralytic Spray]ω ϖ 100 yd range—Sprays acid at an enemy and nearby targets, dealing 8,325 to 9,675 Nature damage and applying a debilitating paralytic toxin. 1.1 second cast Getting hit by Burning Bile will remove the toxin. The toxin will eventually slow movement speed to 0%.
  •   [Acid Spit]ω ϖ 100 yd range—Deals 5,088 to 5,912 Nature damage to an enemy. 1.1 second cast
  •   [Sweep]ω ϖ 15 yd range—Whirls around, dealing 6938 to 8062 Physical damage, knocks back 1.5 second cast

Dreadscale[]

Mobile
  •   [Burning Bite]ω ϖ 5 yd range—Inflicts 11,100 to 12,900 Fire damage to an enemy and coats them with burning bile. Instant
  •   [Molten Spew]ω ϖ 100 yd range—Deals 3,700 to 4,300 Fire damage per 0.25 second to enemies in front of the caster. Instant
  •   [Slime Pool]ω ϖ—Inflicts 5,088 to 5,912 Nature damage to enemy targets within the Poison Cloud. Instant
Stationary
  •   [Fire Spit]ω ϖ 100 yd range—Deals 9,250 to 10,750 Fire damage to an enemy. 1.1 second cast
  •   [Burning Spray]ω ϖ 100 yd range—)Sprays fluid at an enemy and nearby targets, dealing 8325 to 9675 Fire damage and coating them with burning bile. 1.1 second cast
  •   [Sweep]ω ϖ 15 yd range—Whirls around, dealing 6938 to 8062 Physical damage, knocks back 1.5 second cast

10-player abilities[]

Acidmaw[]

Mobile
  •   [Paralytic Bite]ω ϖ 5 yd range—Inflicts 12,950 to 15,050 Nature damage on an enemy and injects them with a paralytic toxin. Instant
  •   [Acidic Spew]ω ϖ 100 yd range—Deals 2,775 to 3,225 Nature damage per 0.25 second to enemies in front of the caster. Instant
  •   [Slime Pool]ω ϖ—Inflicts 5,088 to 5,912 Nature damage to enemy targets within the Poison Cloud. Instant
Stationary
  •   [Paralytic Spray]ω ϖ 100 yd range—Sprays acid at an enemy and nearby targets, dealing 8,325 to 9,675 Nature damage and applying a debilitating paralytic toxin. 1.1 second cast Getting hit by Burning Bile will remove the toxin. The toxin will eventually slow movement speed to 0%.
  •   [Acid Spit]ω ϖ 100 yd range—Deals 5,088 to 5,912 Nature damage to an enemy. 1.1 second cast
  •   [Sweep]ω ϖ 15 yd range—Whirls around, dealing 6938 to 8062 Physical damage, knocks back 1.5 second cast

Dreadscale[]

Mobile
  •   [Burning Bite]ω ϖ 5 yd range—Inflicts 11,100 to 12,900 Fire damage to an enemy and coats them with burning bile. Instant
  •   [Molten Spew]ω ϖ 100 yd range—Deals 3,700 to 4,300 Fire damage per 0.25 second to enemies in front of the caster. Instant
  •   [Slime Pool]ω ϖ—Inflicts 5,088 to 5,912 Nature damage to enemy targets within the Poison Cloud. Instant
Stationary
  •   [Fire Spit]ω ϖ 100 yd range—Deals 9,250 to 10,750 Fire damage to an enemy. 1.1 second cast
  •   [Burning Spray]ω ϖ 100 yd range—)Sprays fluid at an enemy and nearby targets, dealing 8325 to 9675 Fire damage and coating them with burning bile. 1.1 second cast
  •   [Sweep]ω ϖ 15 yd range—Whirls around, dealing 6938 to 8062 Physical damage, knocks back 1.5 second cast

Strategy[]

When Acidmaw and Dreadscale first appear, Dreadscale is mobile and can be moved around the room, however Acidmaw is rooted to the ground. Acidmaw can be tanked with a ranged class, but a melee class with high health is recommended. Acidmaw has an AOE paralytic toxin attack that can only be removed by a player that has Dreadscale's debuff called Burning Bile. He must be tanked facing away from the rest of the raid, and the raid should be spread out at least 10 yards from each other. He also does Slime Pool which is similar to Grobbulus's green clouds. Every once in awhile he will inject a player with paralytic toxin, a stacking debuff that will slow you down to zero movement if not cured.

At one point during the encounter they will submerge under ground and become unattackable, they will reappear but in switched positions, Dreadscale will be anchored and Acidmaw will be mobile. Again they are best tanked away from the raid and kind of close together to allow players with the burning bile to cure the paralytic toxin. Once you kill one Jormungar, the other one will enrage so it's best to concentrate on Acidmaw, and casting DoTs on Dreadscale.

Quotes[]

Intro
  • Highlord Tirion Fordring: Steel yourselves heroes, for the twin terrors Acidmaw and Dreadscale enter the arena!

Loot[]

Main article: Beasts of Northrend

Video[]

10-player encounter[]

Northrend_Beasts_TotC_10_Man

10-player Heroic encounter[]

Northerend_Beast_10-man_Heroic

25-player encounter[]

Beasts_of_Northrend_Phase_2_(HD)

External links[]

Acidmaw Dreadscale
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