Adrenaline Rush | |
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Usable by | |
Class | Rogue |
Properties | |
Type | Utility |
School | Physical |
Casting time | Instant |
Cooldown | 3 min |
Talents | |
Specialization | Combat |
Level required | 40 |
Related buff | |
TCG image |
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Adrenaline Rush is a rogue ability learned at level 40 for those with the Combat specialization. It instantly increases energy regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause, and also boosts attack speed.
While Adrenaline Rush is active, it also lowers the cooldown on all energy-consuming abilities by a fraction of a second.
Tips[]
- In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
- When soloing, try to use Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of buffs at the beginning of a fight than at the conclusion. Using AR along with Blade Flurry with [Evasion] and one's favorite damage moves allows rogues to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.3.2 (31-Jan-2012): Adrenaline Rush no longer triggers a global cooldown.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Cooldown reduced to 3 min. Was 5 min.
External links[]
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