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An Animal Aspect is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to hunters. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Aspect of the Pack is shared among party members.

Current[]

Removed[]

  • Aspect of the Dragonhawk: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Monkey: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Viper: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used. (Removed in 4.0.3)
  • Aspect of the Wild: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to Nature damage. (Removed in 5.0.4)

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Aspects now no longer cost mana.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8a (2009-01-27): All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.
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