WoWWiki

This wiki contains inaccurate and out-of-date information. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information.

READ MORE

WoWWiki
m (removed cat:game terms)
No edit summary
 
(14 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
An '''Animal Aspect''' is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to [[hunter]]s. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. [[Aspect of the Pack]] is shared among party members.
{{Hunter Aspects}}
 
An '''aspect''' is a self-buff that is modelled after animals. The ability to assume the aspect of an animal is exclusive to [[Hunter]]s. Hunters can learn a total of seven different Aspects. Only one Aspect can be active at a time and lasts until canceled. The different Aspects give the Hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, [[Aspect of the Pack]] and [[Aspect of the Wild]] will be shared among party members.
 
   
==Aspects==
+
== Current ==
  +
*{{ability|Aspect of the Beast}}
* [[Aspect of the Monkey]]: The Hunter takes on the characteristics of a monkey, increasing chance to dodge by 8%.
 
  +
*{{ability|Aspect of the Cheetah}}
  +
*{{ability|Aspect of the Fox}}
  +
*{{ability|Aspect of the Hawk}}
  +
*{{ability|Aspect of the Iron Hawk}}
  +
*{{ability|Aspect of the Pack}}
   
  +
== Removed ==
* [[Aspect of the Hawk]]: The Hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
 
  +
* [[Aspect of the Dragonhawk]]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. (Removed in 4.0.3)
 
* [[Aspect of the Monkey]]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. (Removed in 4.0.3)
  +
* [[Aspect of the Viper]]: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used. (Removed in 4.0.3)
 
* [[Aspect of the Wild]]: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage. (Removed in 5.0.4)
   
  +
== Patch changes ==
* [[Aspect of the Cheetah]]: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be [[daze|dazed]] for 4 sec.
 
  +
* {{Patch 3.0.2|note=Aspects now no longer cost mana.}}
  +
* {{Patch 3.0.8a|note=All Hunter aspects are no longer on the [[global cooldown]] that is shared with other [[Hunter abilities]]. All hunter aspects are now on a separate 1 second cooldown.}}
   
 
{{Hunter aspects}}
* [[Aspect of the Beast]]: The hunter takes on the characteristics of a beast, becoming untrackable.
 
  +
{{Classfooter|Hunter}}
 
 
[[Category:Hunter abilities]]
* [[Aspect of the Pack]]: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be [[daze|dazed]] for 4 sec.
 
  +
[[Category:Nature spells]]
 
* [[Aspect of the Wild]]: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage.
 
 
* [[Aspect of the Viper]]: The Hunter takes on the characteristics of a viper, regenerating mana equal to 25% of his intellect every 5 seconds.
 
 
[[Category:Hunter Abilities]]
 

Latest revision as of 03:09, 31 October 2012

An Animal Aspect is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to hunters. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Aspect of the Pack is shared among party members.

Current

Removed

  • Aspect of the Dragonhawk: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Monkey: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Viper: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used. (Removed in 4.0.3)
  • Aspect of the Wild: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to Nature damage. (Removed in 5.0.4)

Patch changes

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Aspects now no longer cost mana.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8a (2009-01-27): All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.