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Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.
Anti-Magic Zone is a Death knight talent available at level 57. It allows the death knight to protect him/herself and his/her allies from harmful magic. A large, stationary bubble will form around the death knight, surrounding him/her and all of his/her allies. Spell damage done to all party members inside of the zone is reduced, lasting three seconds.
Notes[]
Anti-Magic Zone is extremely useful for tanks in magic-heavy fights such as Malygos as well as for PVPers in arena. It is useful in obvious situations such as against a free-casting Mage or Warlock, but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb a percentage of Wound Poisonprocs and Envenoms.
Chaining this back-to-back with Anti-Magic Shell makes the Death Knight a very frightening opponent for any spell caster.
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 5.4.0 (10-Sep-2013): Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 5.0.4 (28-August-2012): Updated.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.1.0 (14-Apr-2009): This ability will no longer cause strange absorb messages in the combat log and floating combat text.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.0.8 (2009-01-20): This ability’s duration has been cut to 10 seconds.
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