The subject of this article was removed from World of Warcraft in patch 4.0.1.
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Arctic Winds | |
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Usable by | |
Class | Mage |
Properties | |
Type | N/A |
School | N/A |
Casting time | Unknown sec cast |
Cooldown | None/Global Cooldown |
Requirements | |
Location | N/A |
Level required | 30 |
Arctic Winds is a mage talent that increases all Frost damage done and reduces melee and ranged opponent's chance to hit by 1% per rank, up to 5% at rank 5. This talent is popular with frost mages that want to get the most damage out of their frost spells, as it is a direct boost to all Frost damage. The chance to hit reduction effectively reduces hit rating from melee and ranged attackers, reducing damage taken, making this a useful PvP talent as well. Damage from warriors, rogues, hunters, and some shamans, druids and paladins will be affected the most.
This stacks with a similar talent in the Frost tree Piercing Ice, which also increases all Frost damage done by 2% per rank, up to 6%. The damage increase for this talent works the same, by including all spell damage gear the mage is wearing. Since it is a multiplicative increase, the combined effect of the talents combined is an increase of 11.3% to all frost damage (after the addition of +damage from items). With Curse of the Elements applied to the target this gives an effective increase of 22.43% (25.70% with 3/3 Malediction) to all frost damage.
This talent doesn't affect the damage numbers which show in the tooltips of your frost spells.
Rank | Frost damage | Enemy chance to hit |
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1 | + 1% | - 1% |
2 | + 2% | - 2% |
3 | + 3% | - 3% |
4 | + 4% | - 4% |
5 | + 5% | - 5% |
The damage multiplier applies to total damage, including the base damage, bonus from spell damage gear, and any other damage multipliers. The following formula gives the total damage of a frost spell, E, where B is the spell's base damage, c is the spell damage coefficient, d is the amount of spell damage the mage has, and Y is the number of points in Arctic Winds. Critical strikes are not considered.
E = (1.0 + 0.01*Y)(B + c*d)
Piercing Ice is a second multiplier applied in a similar way. The following formula includes X, the number of points in Piercing Ice.
E = (1.0 + 0.01*Y)(1.0 + 0.02*X)(B + c*d)
Past changes[]
This talent was introduced with Patch 2.0. Originally, it only affected enemy chance to hit. With Patch 2.1 the damage increase was added.
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