Blood Presence | |
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Usable by | |
Class | Death knight |
Properties | |
Type | Defensive, Utility |
School | Physical |
Casting time | Instant |
Cooldown | (GCD 1 sec) |
Level required | 57 |
Related buff | |
TCG image |
“ | Every victorious battle empowers our pursuit of vengeance.
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Blood Presence is the death knight tank presence learned at level 57. While active, the death knight receives increased stamina, armor, damage, and threat generation.
Modified by[]
- Blood specialization
Cataclysm[]
In Cataclysm, Blood Presence replaced Frost Presence as the tanking presence.
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.2.0 (5-Mar-2013): Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.3.0 (29-Nov-2011): Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%.; Blood Presence now provides an armor bonus of 55%, up from 30%.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.6 (8-Feb-2011): The tooltip for Blood Presence was giving an incorrect value and has been corrected.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): The effects of Blood Presence and Frost Presence have been exchanged.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8 (2009-01-20): Now grants 2/4% instead of 1/2% healing.
External links[]
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