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Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.
Usable by
Class
Death knight
Properties
School
Shadow
Casting time
Passive
Talents
Specialization
Frost
Level required
55
Blood of the North (Passive)
Passive
Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.
Blood of the North is a death knight ability learned at level 55 for death knights with the frost specialization.
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.1.0 (26-Apr-2011): Now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.0.6 (8-Feb-2011): Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.0.1 (12-Oct-2010): Redesigned and moved to Frost tree specialization.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.2.0 (04-Aug-2009): Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.1.0 (14-Apr-2009): Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
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