The Botanica is the second wing of the Tempest Keep instance located directly north of the main palace (The blue crystal building). This is also the location of Kael'thas' commander: Commander Sarannis.
It will yield reputation with the Sha'tar through Exalted. Rep Summary; Trash: 12, Mini-Boss: 90, Bosses: 120, Full Clear: ~2,000 rep, and Full Clear (heroic): ~3,000 rep. On heroic mode, you can get 5 badge of justice, as there are 5 bosses.
Background[]
Since Kael'Thas and his blood elves seized Tempest Keep from the naaru they have had quite the time to investigate and find a usage for the technology in it. The Botanica appears to be the satellite chosen especially for this purpose. Here, blood elf scientists carry out experiments on the flora in Outland, how naaru technology can be used to create and manipulate living beings, and how all this can grant the blood elves new powers. It seems, however, that the results were not quite as expected, and thus some of the experiments have gotten out of control...
Tips[]
- Try to have your group fully prepared: all should read the boss-killing strategies. Otherwise, you will find yourself taking too much time to kill bosses (for instance the second boss, High Botanist Freywinn, which really requires your group to fully understand what to do). Why "too" much time? If you die and have to return, you might find yourself with respawns all up until the first boss (bosses will not respawn).
- Near the start of the instance, there are some mobs named Bloodwarder Menders. If you mind control these Bloodwarder Menders, you can buff your casters with Holy Fury, a +295 spell damage buff that lasts for 30 mins. This is handy to get through the first part of the instance at a faster pace. As the Bloodwarder Menders buff themselves with it, mages can also acquire the buff by using spellsteal.
- It should be noted that all of the bosses in the Botanica are optional; you can fairly easily reach Warp Splinter without killing a single one of them. You will, however, still have to clear a majority of the trash, so this won't save an enormous amount of time. On the other hand, it means that if you're having difficulty with a certain boss, you can give up on them and still continue through the instance.
- You might want to take some Greater Fire Protection Potion for the 3rd boss, so you'll have some protection against his hellfire and give your healer an easier time, although it can be done without too. As a tank, don't forget Fire Resistance gear if you have any.
- A full run gives about 2300 Sha'tar reputation.
- Botanica is rich in Outland herbs. For example: a full clear with all herbs gathered on 4/3/2007 produced 1 Terocone, 4 Netherbloom, 7 Dreaming Glory, 5 Felweed, and 4 Mote of Life as bonus drops on herb nodes.
Dungeon Denizens[]
- Ancient (one, Warp Splinter)
- Arcane guardians
- Blood elves (Sunseekers and Bloodwarders)
- Dragonhawks
- Fleshbeasts
- Lashers
- Orchids
- Satyr
- Treants
Bosses[]
Mobs[]
Mob | Abilities | Crowd Control |
---|---|---|
Bloodwarder Protector | Has Crystal Strike (deals 3000 Arcane damage), Intervene, Reflective Shield (Reflects all magic (including weapon procs)), and Low HP. | Non-Heroic – Can be seduced or frozen.
Heroic – Immune to Mind Control. Can be seduced or frozen. |
Bloodwarder Mender | Casts Greater Heal and Mind Blast. Has a buff Holy Fury, which increases a targets spell damage by 295 for 30 minutes. Mind Control these to give spell casters in your group Holy Fury buff (shows as DIVINE fury on the pet bar). Can be spellstolen. | Non-Heroic – Can be seduced or feared.
Heroic – Can be seduced or feared. |
Bloodwarder Reservist | Has Arcane Strike (deals 500 Arcane damage). Non-elite, comes in groups of three accompanied by a single Bloodwarder Mender. | Non-Heroic – Can be seduced or feared.
Heroic – Can be seduced or feared. |
Bloodwarder Greenkeeper | Casts Greenkeeper's Fury (Nature damage and sends the target to sleep with Impending Coma for 5 secs) Very weak nature spell. Uses Nature Shock (direct damage Nature spell, instant cast.) Accompanies Bloodwarder Menders. It's a weak mob. | Non-Heroic – Can be seduced.
Heroic – Can be seduced or Mind Controlled. |
Tempest-Forge Peacekeeper | Patrolling Arcane mechanical mob in the early areas of the instance. Deals physical arcane damage. Easy if taken alone. Casts Arcane Volley and Arcane Explosion (1.5 sec cast) | Non-Heroic –
Heroic – |
Bloodwarder Falconer | Casts Call of the Falcon (commands all Bloodfalcon adds to attack a random target.) Cloth-wearers will probably die if none of the Bloodfalcons are crowd controlled. | Non-Heroic – Can be seduced.
Heroic – Immune to Mind Control. Can be seduced. |
Bloodwarder Steward | Casts Arcane Flurry (Arcane Missiles whirlwind that hits random targets for 1000+ Arcane Damage) Must die fast or be interrupted. | Non-Heroic – Can be mind controlled. Immune to fear and death coil. Can be seduced.
Heroic – Immune to Mind Control. Can be seduced. |
Sunseeker Botanist | casts Regrowth on themselves and casts Rejuvenate Plant on their Frayer allies. | Non-Heroic – Can be seduced.
Heroic – Can be seduced and Mind Controlled. |
Sunseeker Chemist | Casts Vial of Poison (AoE poison cloud dealing 450 damage per second to all players inside.) Move out of it or you'll likely die. Casts Flame Breath Poison (fire AoE cone.) | Non-Heroic – Can be seduced.
Heroic – Can be seduced, Mind Controlled or frozen. |
Sunseeker Researcher | Poison Shield - similar to shaman shields, deals Virulent Poison (DoT) (328 damage poison every 3 secs for 24 secs), 3 charges. Can be spellstolen. Also uses Mind Shock, Frost Shock, and Flame Shock. | Non-Heroic – Can be seduced or frozen.
Heroic – Can be seduced, Mind Controlled or frozen. |
Sunseeker Geomancer | Casts Arcane Explosion. Appears with some non elite Frayers that grow to enormous size (and consequently do enormous damage) if not banished or killed quickly. | Non-Heroic – Immune to crowd control (including snares, slows and Mind Control)
Heroic – Same as non-heroic. |
Nethervine Reaper | Melees fairly hard, tank and spank. Cleaves for 1800 base damage. Casts Pale Death (Curse: Stamina reduced by 35%) | Non-Heroic – Can be enslaved, banished, or frozen.
Heroic – Can be banished or frozen. Immune to enslave. |
Nethervine Inciter | Rogue-type satyr, hits fast. Randomly throws a Mind-Numbing Poison reducing casting speed by 50% with a duration of 15 seconds. Also uses Deadly Poison | Non-Heroic – Can be enslaved or banished.
Heroic – Can be banished. Immune to enslave. |
Nethervine Trickster | Stealthed Satyrs that patrol in packs of 2 to the left of Thorngrin the Tender - in the passageway towards Laj; don't go alone especially as a clothie. Casts Stealth and Backstab. | Non-Heroic –
Heroic – |
Sunseeker Herbalist | Fairly robust melee mob with decent damage. Entangling Roots on tank (very deadly if this mob roots you on a Gene-splicers "Death & Decay"). | Non-Heroic – Can be seduced or frozen.
Heroic – Can be seduced or frozen. |
Sunseeker Harvester | Casts Polymorph (turns target into a walking plant). Entangling Roots on tank. Summons Mutate Fleshlasher adds. | Non-Heroic – Can be seduced or frozen.
Heroic – Can be seduced or frozen. |
Sunseeker Channeler |
|
Non-Heroic – Can be seduced. Heroic – Can be seduced. |
Sunseeker Gene-Splicer | Casts Death and Decay. Must get out of the spells radius. Summons Mutate Fleshlasher adds. Must die first. | Non-Heroic – Can be mind-controlled to use their AoE against the rest of the mobs in the group. If you mindcontrol those, try to keep Sunseeker Harvester from polymorphing your priest, as that will break the mind control..
Heroic – Can be mind-controlled. |
Mutate Fleshlasher | Non-elite mob with low health and moderately high melee damage. | Non-Heroic – Immune to hibernate. Can be frozen.
Heroic – Same as non-heroic. |
Mutate Fear-Shrieker | Melee mob with a random targeted (but not on highest aggro) Fear. If anyone but the tank has aggro there is a chance they will cast it on the tank leading to aggro drop on the other mobs. Comes with several Mutate Horrors, | Non-Heroic – Immune to Polymorph, Hibernate, and Scare Beast. Can be stunned and frozen
Heroic – Same as non-heroic. |
Mutate Horror | Melee mob that deals nominal elite damage. Has a disease that lowers armor by 50%. | Non-Heroic – Immune to Polymorph, Hibernate, and Scare Beast. Can be stunned and frozen.
Heroic – Same as non-heroic. |
Frayer Wildling | Mini-mobs that appear in two large packs, should be AoE'd, but assist train is fine. Misdirection/Trap pull from a hunter naturally can help. | Non-Heroic – Can be frozen.
Heroic – Can be frozen. |
Loot[]
See Botanica loot.
Quests[]
- [70D] Capturing the Keystone
- [70D] How to Break Into the Arcatraz
- [70D] Master of Potions (Alchemy specialization quest)
Videos[]
The Botanica Heroic by Peachs the Druid |
---|
All Heroic Botanica Bosses All Heroic Boss Fights |
---|
External links[]
|
|