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Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows[]

Default[]

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings[]

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh[]

Default[]

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | S4d1k
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings[]

opengl
Recommended for most users

Patch changes[]

Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.3 (2010-03-23): Mac users default to "GLL" again after fixes to the engine.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.2 (2010-01-02): Mac users default back to "OpenGL". [1]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.0 (08-Dec-2009):

  • New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex".
  • This CVar now defaults to "d3d9" from "direct3d" for Windows users.
  • Mac users default changed to "GLL" from "OpenGL".

Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.2.0 (04-Aug-2009): New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".

References[]

  1. ^ S4d1k 2010-02-02. 3.3.2 for Mac. Retrieved on 2010-02-12.