This article covers several syntactic features of Lua that are commonly used in addon code.
Logical short-cut evaluation[]
When evaluating the results of boolean operators and and or, Lua only evaluates the right-hand operand if necessary. This makes it possible to provide default values to nil or false expressions, or implement something resembling a trigraph operator.
For instance:
MySVTable = MySVTable or {}; print(UnitExists("target") and "You have a target" or "You don't have a target"); -- As a trigraph
A notable limitation of using short-cut evaluation as a trigraph operator is that if the true expression may return a false value, the false expression will be returned:
function isFrameShown(frame, checkParentFrames) -- The expression below returns the wrong value if frame's parent is hidden. return checkParentFrames and frame:IsVisible() or frame:IsShown(); end
This occurs because nothing prevents the evaluation of the or operator as its left-hand operand is false/nil.
Colon syntax for defining methods[]
The colon syntax is used for defining methods -- functions that have an implicit first parameter self. The following function definitions are equivalent:
t = {}; function t:foo(bar) end function t.foo(self, bar) end
When you call a function using the colon syntax, you implicitly supply the table left of the colon as the first argument to the function. The following two function calls are equivalent:
t:foo("baz"); t.foo(t, "baz");
This notation is frequently used to emulate something resembling objects.
The global environment table[]
The global environment table _G
is defined in most function environments. You can look up global variables by using their names as a key in this table. For example:
-- Suppose MyBar1, MyBar2, MyBar3 are global variables (Frames created in XML, for example) for i=1, 3 do _G["MyBar" .. i]:Show(); end
The getglobal("name") function enables similar behavior, but at a marginally higher cost.