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Creature classes, introduced in the Alliance Player's Guide,[1][2][3] are a natural evolution of racial classes. Many monsters are suitable for player characters, but they are naturally more powerful than most races.[1] Unlike racial classes, a creature class is not optional to heroes. A young or inexperienced creature may have this class also. Unlike racial classes, this class does not represent the creatures history, culture, and beliefs; but rather it represents its physical and magical traits and skills.
Creature classes[]
- Red dragon whelp[8]
- Dryad[9]
- Flamewaker[10]
- Keeper of the grove[11]
- Mountain giant[12]
- Nerubian[13]
- Ogre[14]
- Ogre mage[15]
- Sea giant[16]
References[]
- ^ a b Alliance Player's Guide, 23
- ^ Horde Player's Guide, 20
- ^ Dark Factions, 38
- ^ Horde Player's Guide, 22-25
- ^ Alliance Player's Guide, 25-27
- ^ Horde Player's Guide, 25-26
- ^ Dark Factions, 39-41
- ^ Dark Factions, 40-41
- ^ Alliance Player's Guide, 27-28
- ^ Dark Factions, 41-43
- ^ Alliance Player's Guide, 29-31
- ^ Alliance Player's Guide, 31-33
- ^ Dark Factions, 43-45
- ^ Horde Player's Guide, 26-27
- ^ Horde Player's Guide, 27-29
- ^ Dark Factions, 46-48
See also[]
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- Racial terminology