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Crippling Poison
Ability poisonsting
  • Crippling Poison
  • 3 sec cast
  • Requires One-Handed Melee Weapon
  • Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing movement speed by 50% for 12 sec.
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Casting time3 sec cast
Level required20
Other information
RequirementsRequires One-Handed Melee Weapon
Related buff
Ability poisonsting
  • Crippling Poison
  • Each strike has a chance of poisoning the enemy, slowing movement speed by 50% for 12 sec.
  • Duration: 1 hour
Related debuff
Ability poisonsting
  • Poison
  • Crippling Poison
  • Movement slowed by 50%.
  • Duration: 12 seconds
TCG image

Crippling Poison is a core rogue ability learned at level 20. It has a 50% chance of poisoning the target, slowing their speed considerably. This is especially useful on mobs that have a tendency to flee when close to death.

The more concentrated form is [Debilitating Poison], applied via [Shiv].

Modified by[]

Talents

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.1.0 (27-Nov-2012): The responsiveness of this ability and effects has been improved.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.6 (8-Feb-2011): Crippling Poison now has a PvP duration of 8 seconds.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.3.0 (13-Nov-2007): All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.1.0 (22-May-2007): The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.; Reduced the reagents required to create most poisons.; Rogue poisons no longer have charges.

External links[]


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