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m (improved wording a bit, I think)
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==Examples==
 
==Examples==
*[[Druid]]s with [[Moonfire]], [[Insect Swarm]] (in humanoid form), [[Rip]] and [[Rake]] (in [[Cat Form]]), [[Lacerate]] (in [[Bear Form]]).
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*[[Druid]]s with [[Moonfire]] and [[Insect Swarm]] (in generic caster or [[Moonkin]] form), [[Rip]] and [[Rake]] (in [[Cat Form]]), [[Lacerate]] (in [[Bear Form]]).
 
*[[Hunter]]s with [[Serpent Sting]].
 
*[[Hunter]]s with [[Serpent Sting]].
*[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a lesser DoT).
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*[[Mage]]s with [[Fireball]] or [[Pyroblast]] (although these are primarily [[DD]] spells, they also add a small DoT even when offspec).
*[[Paladin]]s (only Human/Dwarf/Draenei) with [[Seal of Vengeance]].
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*[[Paladin]]s (Alliance only) using [[Seal of Vengeance]], and [[Consecrate]] in a way.
*[[Priest]]s, especially [[Shadow Priest|Shadow Priests]], with [[Shadow Word: Pain]].
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*[[Priest]]s with [[Shadow Word: Pain]].
 
*[[Rogue]]s with [[Deadly Poison]], [[Garrote]] or [[Rupture]].
 
*[[Rogue]]s with [[Deadly Poison]], [[Garrote]] or [[Rupture]].
*[[Shaman]]s with [[Flame Shock]] (a DD spell with DoT). [[Magma Totem|Magma]] and [[Searing Totem|Searing Totems]] may also be considered DoT (or [[AoE]]).
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*[[Shaman]]s with [[Flame Shock]] (a DD spell with DoT). [[Magma Totem|Magma]] and [[Searing Totem]]s may also be considered DoT (or [[AoE]]).
 
*[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], or [[Unstable Affliction]].
 
*[[Warlock]]s with [[Immolate]], [[Corruption (spell)|Corruption]], [[Curse of Agony]], [[Curse of Doom]], [[Siphon Life]], or [[Unstable Affliction]].
 
*[[Warrior]]s with [[Rend]].
 
*[[Warrior]]s with [[Rend]].
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==Notes==
 
==Notes==
 
*This term is often referred to as ''periodic damage'' by Blizzard.
 
*This term is often referred to as ''periodic damage'' by Blizzard.
*07-11-2007 Blizzard announced that with the next major content patch DoT damage will be affected by resilience [http://forums.worldofwarcraft.com/thread.html?topicId=174613179&postId=1744085382&sid=1]
 
   
 
[[Category:Game Terms]]
 
[[Category:Game Terms]]

Revision as of 03:46, 30 November 2007

Damage over Time, generally abbreviated as DoT and most frequently simply as dot, refers to inflicting some damage on one's foe which will be applied at a regular interval for a limited duration. Typically in World of Warcraft the damage is applied every X seconds, where X varies from one DoT to the next. A DoT may be applied using a variety of methods - from a spell, a trap, a weapon, a poison or some other form. Most DoTs are target specific, but some are also used as Area of Effect (AoE) attacks.

The Warlock is the most well-known class for using DoT type attacks with their spells, probably followed by the Rogue who can either use poisons or inflict lasting wounds with their special attacks.

See also: Area of Effect, Buff, DD, Debuff, Healing, HoT, Utility

Examples

Limitations

  • Most spell-based or poison-based DoTs can be cured by potions or spells.
  • Most methods of Crowd Control are broken if the target has a DoT on them.
  • Damage over time effects cannot crit, they receive no bonuses from critical chance.

Tips

  • Rogues who stealth while a DoT is still on them will come out of stealth when the next tick of damage is inflicted.
  • First Aid will be interrupted by a DoT.

Notes

  • This term is often referred to as periodic damage by Blizzard.