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This guide is dedicated to listing all gear, spells, or abilities that provide damage when hit. It also attempts to create combinations of how a class can create the most retribution damage.

Items

Two handed weapons

Main hand weapons

None

One handed weapons

  • Gahz'rilla Fang - Chance On Hit: Surrounds you with electricity, dealing 10 Nature damage to any who strike you for 15 seconds.

Shields

  • Force Reactive Disk - Equip: When the shield blocks it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield (deals 30-40 damage to enemies in a 10 yard radius each block).
  • Crest of Retribution - Equip: Deals 5 to 35 damage every time you block.
  • Drillborer Disk - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Necklaces

Rings

  • Naglering - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Trinkets

  • Heart of the Scale - Use: Increases Fire Resistance by 20 and deals 20 Fire damage to anyone who strikes you with a melee attack for 5 minutes. 30 minute cooldown.
  • Fetish of Chitinous Spikes - Use: Spikes sprout from you causing 25 Nature damage to attackers when hit. Lasts 30 seconds. 3 minute cooldown.
  • Essence of the Pure Flame - Equip: When struck in combat inflicts 13 Fire damage to the attacker.

Back

  • Cloak of Flames - Equip: Deals 5 Fire damage to anyone who strikes you with a melee attack.

Chest

  • Template:Lrare (3% chance on hit to steal 120 health)

Feet

None

Hands

  • Razor Gauntlets - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Head

None

Legs

None

Shoulder

I believe there is something, but I am not sure what the item name is.

Waist

None

Wrist

None

Sets

None

Enchants and Attachments

Blacksmith

Spells

Self Cast Spells

  • Shaman - Lightning Shield
    • Rank 1 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 2 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 29 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 3 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 54 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 4 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 80 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 5 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 114 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 6 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 154 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 7 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Group Buffs

  • Warlock - Imp's Fire Shield:
    • Rank 1 - Anything that attacks a party member takes 5 fire damage.
    • Rank 2 - Anything that attacks a party member takes 7 fire damage.
    • Rank 3 - Anything that attacks a party member takes 9 fire damage.
    • Rank 4 - Anything that attacks a party member takes 11 fire damage.
    • Rank 5 - Anything that attacks a party member takes 13 fire damage.
  • Paladin - Retribution Aura
    • Rank 1 - Causes 5 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 2 - Causes 8 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 3 - Causes 12 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 4 - Causes 16 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 5 - Causes 20 Holy damage to any creature that strikes a party member within 30 yards.
  • Druid - Thorns
    • Rank 1 - Thorns sprout from the friendly target, causing 3 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 2 - Thorns sprout from the friendly target, causing 6 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 3 - Thorns sprout from the friendly target, causing 9 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 4 - Thorns sprout from the friendly target, causing 12 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 5 - Thorns sprout from the friendly target, causing 15 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 6 - Thorns sprout from the friendly target, causing 18 Nature damage to attackers when hit. Lasts 10 min.
  • Druid Talent - Improved Thorns
    • Rank 1 - Increases damage caused by your Thorns spell by 25%.
    • Rank 2 - Increases damage caused by your Thorns spell by 50%.
    • Rank 3 - Increases damage caused by your Thorns spell by 75%.

Consumables

  • Crystal Spire - Use: A crystal shield surrounds the friendly target, doing 12 damage to anyone who hits her. Lasts 10 minutes. (Cystal Spire does not stack with thorns).

Retribution Equipment Builds

Based on the information at this time (May 13, 2006) the most consistent retribution damage you could deal would be:

Alliance Paladin or Warrior

  • Max Thorns buff = 31.5 when hit.
  • Max Retribution Aura = 30 when hit.
  • Max Fire Shield = 13 when attacked. (Fire Shield does not stack with Thorns -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Razor Gauntlets = 3 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 98.5 damage dealt every time you are hit. (84.5 -Marturin)

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

Horde Warrior

  • Max Thorns buff = 31.5 when hit.
  • Max Fire Shield = 13 when attacked. (Fire Shield does not stack with Thorns -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Razor Gauntlets = 3 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 68.5 damage dealt every time you are hit. (53.5 -Marturin)

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

Horde Shaman

  • Max Thorns buff = 31.5 when hit.
  • Max Fire Shield = 13 when attacked. (Fire Shield does not stack with Thorns -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 65.5 damage dealt every time you are hit. (50.5 -Marturin)

Lightning shield could increase this by 198, to 266.5, but I believe the shaman would need to recast it every 3 times he was hit.

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

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