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Death Grip
Spell deathknight strangulate
  • Death Grip
  • 30 yd  range
  • 25 sec cooldown
  • Instant
  • Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.
Usable by
ClassDeath knight
Properties
TypeOffensive
SchoolPhysical
Casting timeInstant
Cooldown25 sec
Level required55
Related debuff
Spell deathknight strangulate
  • Death Grip
  • Taunted.
  • Duration: 4 sec
TCG image
"I find your excess of resistance disturbing." - Vanessa Fairgraves [1] (TCG #?)

Death Grip is a beginning death knight ability that pulls the target directly to the death knight and forces it to attack. Based off testing on Growl and Dark Command this ability likely no longer suffers from a miss chance, prior to Patch 4.0.1, this ability could miss, preventing the target moving to the caster, however the forced attack function remains.

Death Grip functions like other taunt abilities, granting the death knight the threat of the mob's current highest-aggro target, in addition to forcing the mob to attack the death knight for 3 seconds. Some mobs (especially bosses) are immune to the forced movement mechanic, but the taunt effect remains.

This is a great way to make your group hate you. Death Gripping a mob away from the tank will make it hit you instead, and make it difficult for the tank to regain aggro.

This is also a great way to make your group like you. Caster mobs are difficult for a tank to deal with. Stand next to the tank and grip the caster over. Then switch to another target, letting the tank's AOE abilities build threat on the caster. It's now safely tanked.

Modified by[]

Inv glyph majordeathknight
Inv glyph majordeathknight
  • Glyph of Unholy Command
  • Major Glyph
  • Classes: Death Knight
  • Requires level 60
  • Immediately finishes the cooldown of your Death Grip upon dealing a killing blow to a target that grants experience or honor.
Inv glyph minordeathknight2020
  • Glyph of Resilient Grip
  • Item Level 25
    Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Death Knight
  • Requires level 25
  • Use: Permanently teaches you this glyph.
    When your Death Grip ability fails because its target is immune, its cooldown is reset.
  • Sell Price: 1s
Inv glyph minordeathknight2020
  • Glyph of Tranquil Grip
  • Item Level 25
    Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Death Knight
  • Requires level 25
  • Use: Permanently teaches you this glyph.
    Your Death Grip spell no longer taunts the target.
  • Sell Price: 1s

Trivia[]

Using death grip on a warrior with [Spell Reflection] up will send you hurtling towards the warrior instead of the warrior hurtling towards you.

If two death knights Death Grip each other simultaneously, they will be pulled to each other's previous location.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.0.4 (28-August-2012): Minor update.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.6 (8-Feb-2011): The tooltip has been updated to reflect the minimum distance of 8 yards in PvP.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): Removed miss chance of this effect. (Untested, based of testing on [Growl] and [Dark Command].)
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): This spell will no longer automatically cast on the nearest enemy when no valid target is selected.

External links[]

Info
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  1. ^ TCG, #
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