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Disenchanting results are often summed up in simple terms, "dust from green armor, essence from green weapons, shards from blues, crystals from purples". Although this can be handy, there is a much more defined system for what probability the enchanter has of getting each result. This system relies on item type (armor or weapon), quality, and ilevel. These tables aim to provide a more detailed view of disenchanting results.
Unless otherwise noted, percentages are split evenly between each quantity outcome. For example: "80% 1-2x" means "40% chance of DE into 1x, 40% chance of DE into 2x"