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Divine Sacrifice
Spell holy powerwordbarrier
  • Divine Sacrifice
  • 2 minutes cooldown
  • Instant cast
  • 30% of all damage taken by party members within 30 yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.
Usable by
ClassPaladin
Properties
TypeDefensive
SchoolPhysical
Casting timeInstant cast
Cooldown2 minutes
Talents
TalentedYes
Talent treeProtection
Improvement
talents
Divine Guardian
Other information
Ranks1
Related buff
Spell holy powerwordbarrier
  • Magic
  • Divine Sacrifice
  • 30% of all damage taken by party members redirected to the Paladin.
  • Duration: 10 seconds

Divine Sacrifice is a Paladin ability, you will need to spend 11 points in Protection to get it. This spell is party-only. The damage transferred is subject to the Paladin's damage mitigation, such as armor, shield, absorb etc., therefore the Paladin may take significantly smaller damage than the sum of what the party members may take without this spell.

This ability is most useful when cast immediately following Divine Shield. Since it makes the Paladin invulnerable, this cast sequence is a net %30 reduction in party damage, and can be useful in certain boss encounters where the boss causes massive party-wide damage in a short time.


Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.0 (08-Dec-2009): Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.2 (2009-05-19): Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Added.

External links[]


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