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This article is about the history, geography of the world of Draenor before the alteration of the timeline by Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Warlords of Draenor expansion and up to its destruction. For the version in the expansion, see Draenor.
For the history after its destruction, see Outland.
Draenor map

A map of the world of Draenor around the Dark Portal.

Draenor-full

Another map of Draenor.

Draenorred
Draenoractiii
Draenoractiv
Draenor color PlayStation

Draenor as seen in the PlayStation version of Warcraft II.

Draenor was the homeworld of the orcish race and the last refuge of the draenei before their arrival on Azeroth. When the orc shaman Ner'zhul recklessly opened dimensional portals to find new worlds to conquer, Draenor was torn apart and believed completely lost. However, a large fragment of the world remained intact. That fragment is known today as Outland.

Background[]

Several thousand years ago, the draenei, a faction of the eredar who opposed the Burning Legion, split from their brethren. The draenei evaded genocide by the legion's hand for millennia by migrating to new worlds. At a pivotal point in their journey, about two hundred fifty years before the present, the draenei discovered a hidden, tranquil planet in the void. Having at last outrun the legion's bloodthirsty forces, the draenei settled the planet and named it "Exile's Refuge" in the Eredun language: "Draenor". The orcs did not have a name for the place other than "world" in their native tongue,[1] but eventually adopted the Eredun term.

Draenor was a peaceful world dominated by vast plains and lush swamps. Originally there were many intelligent races, the most powerful of which were the orcs. These orcs lived in a quiet, shamanistic society, until power-hungry leaders, led and manipulated by Gul'dan, made a blood pact with Mannoroth, a general of the Burning Legion, turning the orcs into bloodthirsty barbarian conquerors. The warlock magics they wielded transformed Draenor into a dusty wasteland. The subsumed orcs, under orders from the eredar Kil'jaeden, devastated the draenei, enslaved the ogres, and gained dark dominion over Draenor. Before the Horde could destroy themselves in their bloodlust, Medivh and Gul'dan opened the Dark Portal, allowing the Horde access to the world of Azeroth to start a new war and pave the way for the Burning Legion's second invasion of Kalimdor.

What few draenei survived the orcish onslaught fled Draenor, boarding their dimensional ships and launching again into the deep void in search of a new haven.[citation needed]

The Horde incursion was eventually beaten back by the numerous Alliance races (which by a twist of fate now included the draenei), and the Alliance Expedition would counter attack into Draenor via the Dark Portal. Ultimately the Alliance destroyed the portal, severing the connection between Draenor and Azeroth. Back on Draenor, in the midst of the orcish infighting that followed, the elder shaman Ner'zhul sook new outlets for their people's bloodlust by attempting to open more portals. The presence of so much portal energy tore the planet apart, leaving massive cracked fragments of the former world floating in the Nether. Thus Draenor ceased to be a material world,[2] and the barely hospitable remains were renamed Outland.

Geography[]

Outposts and cities[]

The draenei[]

The Horde[]

Media[]

Video[]

WoW_Pro_Lore_Episode_21_The_Invasion_of_Draenor-2

WoW Pro Lore Episode 21 The Invasion of Draenor-2

Ner'Zhul's portals tear Draenor apart

Known information and speculation[]

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

In the Human Campaign of Warcraft: Beyond the Dark Portal, the humans close the Dark Portal and save Azeroth, but must escape a crumbling Draenor by entering one of the various rifts that have been opened by Ner'zhul, who with his followers have escaped into one of these rifts. In the Orc Campaign, the orcs are victorious and Ner'zhul with his followers travel to Draenor, where they enter a rift into the Twisting Nether to gain new glory. Warcraft III: Reign of Chaos does not follow either outcome directly but instead continues the story in Azeroth. It takes a bit more from the human conclusion though as the Horde were not totally victorious on Azeroth, and instead were mostly scattered or taken to internment camps.

References[]

Others

External links[]


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