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Classese Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
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Druid talents are available to any Druid who reaches level 15. As of Mists of Pandaria talents are no longer tied to specializations. Players may choose a new talent from the same group of three talents at periodic levels (15, 30, 45, etc.).

Current talents[]

Level Abilities (choose one)
15 Balance Force of Nature
Feral Predator
Guardian Brambles
Restoration (Druid) Prosperity
Balance Warrior of Elune
Feral Blood Scent
Guardian Bristling Fur
Restoration (Druid) Cenarion Ward
Balance Starlord
Feral Lunar Inspiration
Guardian Blood Frenzy
Restoration (Druid) Abundance
30 BalanceFeralRestoration (Druid) Renewal
Guardian Guttural Roars
Displacer Beast Wild Charge
45 Balance Feral Affinity
FeralGuardianRestoration (Druid) Balance Affinity
BalanceFeral Guardian Affinity
GuardianRestoration (Druid) Feral Affinity
BalanceFeralGuardian Restoration Affinity
Restoration (Druid) Guardian Affinity
60 Mighty Bash Mass Entanglement Typhoon
75 Soul of the Forest Balance Incarnation: Chosen of Elune
Feral Incarnation: King of the Jungle
Guardian Incarnation: Guardian of Ursoc
Restoration (Druid) Incarnation: Tree of Life
Balance Stellar Flare
Feral Savage Roar
Guardian Galactic Guardian
Restoration (Druid) Cultivation
90 Balance Shooting Stars
Feral Sabertooth
Guardian Earthwarden
Restoration (Druid) Spring Blossoms
Balance Astral Communion
Feral Jagged Wounds
Guardian Guardian of Elune
Restoration (Druid) Inner Peace
Balance Blessing of the Ancients
Feral Elune's Guidance
Guardian Survival of the Fittest
Restoration (Druid) Germination
100 Balance Fury of Elune
Feral Brutal Slash
Guardian Rend and Tear
Restoration (Druid) Moment of Clarity
Balance Stellar Drift
Feral Bloodtalons
Guardian Lunar Beam
Restoration (Druid) Stonebark
Balance Nature's Balance
Feral Moment of Clarity
Guardian Pulverize
Restoration (Druid) Flourish


Pre-Mists of Pandaria talents[]

Each pre-Mists talent listed below has a description of the talent, directly quoted from the in-game tooltip. The differences between the various levels of each talent are listed in brackets. "Reduces the cast time of your Wrath and Starfire spells by {0.1/0.2/0.3/0.4/0.5} sec" means that each point spent will reduce the casting time of Wrath and Starfire by .1 seconds.

Requirements are listed for all talents that have them. The talent tree name, followed by a number, represents how many talent points must be spent in that tree before you can learn that talent. For example, "Balance 5" means five points must be spent on Balance talents before that new talent will unlock.

The name of a prior talent followed by a number means that a certain number of points must be spent in a prerequisite talent before that new talent unlocks - Nature's Grace requires 2 points spent in Nature's Majesty.

See also:

Talent Points Tier Prerequisites Description
Starsurge 0 0 None You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes X Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.
Moonfury 0 0 None Arcane and Nature spell damage increased by 10%.
Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Starsurge, Insect Swarm and Starfall spells by 100%.
Nature's Grace 3 1 None You gain X% spell haste after you cast Moonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Grace is instantly reset.
Starlight Wrath 3 1 None Reduces the cast time of your Wrath and Starfire spells by X sec.
Nature's Majesty 2 1 None Increases the critical strike chance with spells by X%.
Genesis 3 2 None Increases the healing done by your periodic spells and by Swiftmend by X%, and increases the duration of your Moonfire and Insect Swarm by Y sec.
Moonglow 3 2 None Reduces the mana cost of your damage and healing spells by X%.
Balance of Power 2 2 None Increases your Nature and Arcane spell damage by X% and increases your spell hit rating by an additional amount equal to Y% of any Spirit gained from items or effects.
Euphoria 2 3 None While not in an Eclipse state, you have a X% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage.
When you reach a Solar or Lunar eclipse, you instantly are restored X% of your total mana.
Moonkin Form 1 3 None Shapeshift into Moonkin Form, increasing Arcane and Nature spell damage by 10%, reducing all damage taken by 15%, and increases spell haste of all party and raid members by 5%. The Moonkin can not cast healing or resurrection spells while shapeshifted.
The act of shapeshifting frees the caster of movement impairing effects.
Typhoon 2 3 None You summon a violent Typhoon that does X Nature damage to targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec.
Shooting Stars 2 3 None You have a X% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 12 sec.
Owlkin Frenzy 3 4 Moonkin Form Attacks done to you while in Moonkin Form have a X% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec.
Gale Winds 2 4 Typhoon Increases damage done by your Hurricane and Typhoon spells by X%, and increases the range of your Cyclone spell by Y yards.
Solar Beam 1 4 None You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar Beam lasts for 10 sec.
Dreamstate 2 5 Euphoria When you cast your Innervate on yourself, you regain an additional X% of your total mana over its duration.
Force of Nature 1 5 None Summons 3 treants to attack enemy targets for 30 sec.
Sunfire 1 5 None While in Solar Eclipse, your Moonfire spell will morph into Sunfire.
Earth and Moon 1 5 None Your Wrath and Starfire spells apply the Earth and Moon effect, which increases spell damage taken by 8% for 12 sec. Also increases your spell damage by 2%.
Fungal Growth 2 6 Force of Nature When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by X%. Lasts 20 sec.
Lunar Shower 3 6 Sunfire When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by X%, and reduces the mana cost by Y%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
Starfall 1 7 None You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 369 to 427 Arcane damage. Maximum 20 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

In order to make the descriptions shorter and more legible, any reference to Bear Form also apply to Dire Bear Form.

Talent Points Tier Prerequisites Description
Mangle 0 0 None Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Bear Form.
Aggression 0 0 None Increases your attack power by 25%.
Vengeance 0 0 None Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. Entering Cat Form will cancel this effect.
Feral Instinct 0 0 None Reduces the chance enemies have to detect you while Prowling.
Feral Swiftness 2 1 None Requires Cat Form
Increases your movement speed by X% in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by Y%.
In addition, your Dash and Stampeding Roar have a Z% chance to remove all movement impairing effects from affected targets when used.
Furor 3 1 None Grants you a X% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to Y of your Energy when you shapeshift into Cat Form, and increases your maximum mana by Z%.
Predatory Strikes 2 1 None Increases the critical strike chance of your Ravage by X% on targets at or above 80% health.
Your finishing moves have a Y% chance per combo point to make your next non-instant Nature spell with a base casting time of less than 10 sec. become an instant cast spell and cost no mana.
Infected Wounds 2 2 None Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by X% and the attack speed by Y%. Lasts 12 sec.
Fury Swipes 3 2 None When you auto-attack while in Cat Form or Bear Form, you have a X% chance to cause a Fury Swipe dealing 310% weapon damage. This effect cannot occur more than once every 3 sec.
Primal Fury 2 2 None Gives you a {50/100}% chance to gain an additional 5 Rage every time you get a critical hit while in Bear Form and your critical strikes from Cat Form abilities that add combo points have a {50/100}% chance to add an additional combo point.
Feral Aggression 2 2 None Increases the damage caused by your Ferocious Bite by X% and causes Faerie Fire (Feral) to apply Y stacks of the Faerie Fire effect when cast.
King of the Jungle 3 3 None While using your Enrage ability in Bear Form, your damage is increased by X%, and your Tiger's Fury ability also instantly restores Y Energy.
Feral Charge 1 3 None Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing them for 4 sec. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
Stampede 2 3 Feral Charge Increases your melee haste by X% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 sec after you use Feral Charge (Cat), and cost Y% less energy.
Thick Hide 3 3 None Increases your Armor contribution from cloth and leather items by X%, increases armor while in Bear Form by an additional Y%, and reduces the chance you'll be critically hit by melee attacks by Z%.
Leader of the Pack 1 4 None While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 4% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
Brutal Impact 2 4 None Increases the stun duration of your Bash and Pounce abilities by X sec, decreases the cooldown of Bash by Y sec, decreases the cooldown of Skull Bash by Z sec, and causes victims of your Skull Bash ability to have A% increased mana cost for their spells for 10 sec.
Nurturing Instinct 2 4 None Increases your healing spells by up to X% of your Agility, and increases healing done to you by Y% while in Cat Form.
Primal Madness 2 5 King of the Jungle Tiger's Fury and Berserk also increase your current and maximum energy by X during their durations, and your Enrage and Berserk abilities instantly generate Y Rage.
Survival Instincts 1 5 None Reduces all damage taken by 50% for 12 sec. Only usable while in Bear Form or Cat Form.
Endless Carnage 2 5 None Increases the duration of your Rake by {3/6} sec and your Savage Roar and Pulverize by {4/8} sec.
Natural Reaction 2 5 None Reduces damage taken while in Bear Form by {6/12}%, increases your dodge while in Bear Form by {3/6}%, and you generate {1/3} Rage every time you dodge while in Bear Form.
Blood in the Water 2 6 None When you Ferocious Bite a target at or below 25% health, you have a X% chance to instantly refresh the duration of your Rip on the target.
Rend and Tear 3 6 None Increases damage done by your Maul and Shred attacks on bleeding targets by X%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by Y%.
Pulverize 1 6 Rend and Tear Deals 80% weapon damage plus additional (X * 80 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.
Berserk 1 7 None Your Lacerate periodic damage has a 50% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
Talent Points Tier Prerequisites Description
Swiftmend 0 0 None Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for X.
Meditation 0 0 None Allows 50% of your mana regeneration from Spirit to continue while in combat.
Gift of Nature 0 0 None Healing increased by 25%.
Disentanglement 0 0 None Allows the druid to clear all roots when Shapeshifting in addition to snares.
Blessing of the Grove 2 1 None Increases the healing done by your Rejuvenation by X% and the direct damage of your Moonfire by Y%.
Natural Shapeshifter 2 1 None Reduces the mana cost of all shapeshifting by X% and increases the duration of Tree of Life Form by Y sec.
Naturalist 2 1 None Reduces the cast time of your Healing Touch and Nourish spells by X sec.
Heart of the Wild 3 1 None Increases your Intellect by X%. In addition, while in Bear Form your Stamina is increased by Y% and while in Cat Form your attack power is increased by Z%.
Perseverance 3 2 None Reduces all spell damage taken by X%.
Master Shapeshifter 1 2 Natural Shapeshifter Grants an effect which lasts while the Druid is within the respective shapeshift form.
Improved Rejuvenation 3 2 None Increases the effect of your Rejuvenation and Swiftmend spells by X%.
Living Seed 3 3 None When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for X% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Revitalize 2 3 None When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate X% of your total mana. This effect cannot occur more than once every 12 sec.
In addition, you also grant Replenishment when you cast or refresh Lifebloom.
Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.
Nature's Swiftness 1 3 None When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. If that spell is a healing spell, the amount healed will be increased by 50%
Fury of Stormrage 2 3 None Reduces the mana cost of your Wrath spell by X%, and when you deal damage with your Wrath spell you have a Y% chance to cause your next Starfire to be instant cast within 8 sec.
Nature's Bounty 3 4 None Increases the critical effect chance of your Regrowth spell by X%.
In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by Y%.
Empowered Touch 2 4 None Increases the direct healing done by your Healing Touch, Regrowth and Nourish spells by X%, and grants those spells a Y% chance to refresh the duration of your Lifebloom on targets.
Empowered Touch 2 4 None Your Healing Touch spell gains an additional {20/40}% of your bonus healing effects.
Malfurion's Gift 2 4 None Whenever you heal with your Lifebloom spell, you have a X% chance to cause Omen of Clarity.
In addition, the cooldown of your Tranquility is reduced by Y minutes.
Efflorescence 3 5 None Your Swiftmend spell causes healing flora to sprout beneath the target, restoring health equal to X% of the amount healed by your Swiftmend to the three most injured targets within 8 yards, every 1 sec for 7 sec.
Wild Growth 1 5 None Heals up to 5 friendly party or raid members within 30 yards of the target for X over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Nature's Cure 1 5 None Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
Nature's Ward 2 5 None Whenever you take an attack while at or below 50% health, you have a X% chance to automatically cast Rejuvenation on yourself with no mana cost
Gift of the Earthmother 3 6 None Increases the healing done when your Lifebloom expires by X%, and causes your Rejuvenation spell to also instantly heal for Y% of the total periodic effect.
Swift Rejuvenation 1 6 None Reduces the global cooldown of your Rejuvenation by 0.5 sec.
Tree of Life 1 7 Wild Growth Transforms the Druid into the Tree of Life Form. While in this form, all party and raid members within 45 yards receive +6% from all healing effects, but you may only cast Restoration spells, Innervate, Barkskin, Nature's Grasp and Thorns.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Tree of Life Form is immunne to polymorph effects, but the druid is considered an elemental for effects such as Banish or Track Elementals.
See also

External links[]

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