
- Enchant Bracer - Spellpower
- Reagents:
[Large Prismatic Shard] (6), [Primal Fire] (6), [Primal Water] (6) - Permanently enchant bracers to increase spell power by 15. Requires a level 35 or higher item.
- Tools:
[Runed Fel Iron Rod]
- Requires Enchanting 360
Permanently enchant bracers to increase spell power by 15. Requires a level 35 or higher item.
Reagents[]
6x
6x
6x
Requires: [Runed Fel Iron Rod]
Source[]
[Formula: Enchant Bracer - Spellpower] is a BoP drop from Bloodmaul Geomancer in Blade's Edge Mountains.
Notes[]
- This enchant is now no better that [Enchant Bracer - Healing Power] which only requires 300 enchanting.
Similar enchantments[]
- [Enchant Bracer - Healing Power] (+15 spellpower)
- [Enchant Bracer - Superior Healing] (+15 spellpower)
- [Enchant Bracer - Spellpower] (+15 spellpower)
- [Enchant Bracer - Stamina] (+5 spellpower)
- [Enchant Bracers - Greater Spellpower] (+23 spellpower)
- [Enchant Bracers - Superior Spellpower] (+30 spellpower)
- [Enchant Bracers - Greater Spellpower] (+23 spellpower)
- [Enchant Bracer - Stamina] (+5 spellpower)
- [Enchant Bracer - Spellpower] (+15 spellpower)
- [Enchant Bracer - Superior Healing] (+15 spellpower)
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008):
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.