
- Enchant Gloves - Major Healing
- Reagents:
[Large Prismatic Shard] (6), [Greater Planar Essence] (6), [Primal Life] (6) - Permanently enchant gloves to increase spell power by 19. Requires a level 35 or higher item.
- Tools:
[Runed Adamantite Rod]
- Requires Enchanting 350
Permanently enchant gloves to increase spell power by 19. Requires a level 35 or higher item.
Reagents[]
Requires: [Runed Adamantite Rod]
Source[]
[Formula: Enchant Gloves - Major Healing] is sold by Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Almaador in Shattrath City and requires honored with The Sha'tar. Reputation with The Sha'tar can be gained through the Instance Tempest Keep.
Similar enchantments[]
- [Enchant Gloves - Healing Power] (+16 spell power)
- [Enchant Gloves - Major Healing] (+19 spell power)
- [Enchant Gloves - Major Spellpower] (+20 spell power)
- [Enchant Gloves - Exceptional Spellpower] (+28 spell power)
- [Enchant Gloves - Major Spellpower] (+20 spell power)
- [Enchant Gloves - Major Healing] (+19 spell power)
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008):
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.