- Enchant Gloves - Major Spellpower
- Reagents:
[Large Prismatic Shard] (6), [Greater Planar Essence] (6), [Primal Mana] (6) - Permanently enchant gloves to increase spell power by 20. Requires a level 35 or higher item.
- Tools:
[Runed Adamantite Rod]
- Requires Enchanting 360
Permanently enchant gloves to increase spell power by 20. Requires a level 35 or higher item.
Reagents[]
Requires: [Runed Adamantite Rod]
Source[]
[Formula: Enchant Gloves - Major Spellpower] is sold by Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Alurmi in Caverns of Time and requires honored with Keepers of Time. Reputation with Keepers of Time can be gained through the Instances located in Caverns of Time.
Similar enchantments[]
- [Enchant Gloves - Healing Power] (+16 spell power)
- [Enchant Gloves - Major Healing] (+19 spell power)
- [Enchant Gloves - Major Spellpower] (+20 spell power)
- [Enchant Gloves - Exceptional Spellpower] (+28 spell power)
- [Enchant Gloves - Major Spellpower] (+20 spell power)
- [Enchant Gloves - Major Healing] (+19 spell power)
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008):
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.