- Enchant Ring - Greater Spellpower
- Reagents:
[Infinite Dust] (8), [Greater Cosmic Essence] (1) - Permanently enchant a ring to increase spell power by 23. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
- Tools: [Runed Eternium Rod]
- Requires Enchanting 400
Permanently enchant a ring to increase spell power by 23. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Reagents[]
8x [Infinite Dust] | 1x [Greater Cosmic Essence] |
Tools[]
Source[]
Enchant Ring - Greater Spellpower is obtained from Grand Master trainers.
- Note: As with all ring enchantments, this enchantment can only be cast on the enchanter's own rings. It may not be cast via the trade window.
Similar enchantments[]
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- [Enchant Ring - Spellpower] (+12 spell power) enchanters only
- [Enchant Ring - Healing Power] (+12 spell power) enchanters only
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008):
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009):
- Spellpower changed from 19 to 23