- Enchant Weapon - Blood Draining
- Reagents:
[Abyss Crystal] (4), [Infinite Dust] (40), [Scarlet Ruby] (1) - Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times. This enchantment requires the wielder is at least level 75.
- Tools: [Runed Titanium Rod]
- Requires Enchanting 450
Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times.
This enchantment requires the wielder is at least level 75.
Reagents[]
4x [Abyss Crystal] | 40x [Infinite Dust] | ||
1x [Scarlet Ruby] |
Tools[]
Source[]
Taught by [Formula: Enchant Weapon - Blood Draining].
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-05-22): A bug with the Blood Draining weapon enchant has been fixed to allow the Blood Reserves to restore the proper amount of health.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Added.