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== Enchantments ==
 
== Enchantments ==
 
For full listings of non-socket enchants available, refer to these pages:
 
For full listings of non-socket enchants available, refer to these pages:
* [[Enchantments by slot]] - Enchantments available directly from an enchanter
 
 
* [[Augments]] - Items that grant enchant-like item bonuses, but do not require an enchanter to apply.
 
* [[Augments]] - Items that grant enchant-like item bonuses, but do not require an enchanter to apply.
 
** [[Armor Kit]] - Leathercrafted augments for gloves, leggings, boots and chest armor.
 
** [[Armor Kit]] - Leathercrafted augments for gloves, leggings, boots and chest armor.
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** [[Shield Spike]] - Blacksmith-crafted augments for shields, requires a blacksmith to install.
 
** [[Shield Spike]] - Blacksmith-crafted augments for shields, requires a blacksmith to install.
 
** [[Spellthread (Enchantment)|Spellthread]] - Tailor-crafted legging augments.
 
** [[Spellthread (Enchantment)|Spellthread]] - Tailor-crafted legging augments.
 
* [[Enchantments by slot]] - Enchantments available directly from an enchanter
 
  +
** Head - No enchanter recipes, see [[Augments]]
For Enchantments of all kinds per slot, refer to these pages:
 
* [[Enchantment/Head|Head]]
+
** [[Enchantment/Shoulder|Shoulder]]
* [[Enchantment/Shoulder|Shoulder]]
+
** [[Enchantment/Back|Back]]
* [[Enchantment/Back|Back]]
+
** [[Enchantment/Chest|Chest]]
* [[Enchantment/Chest|Chest]]
+
** [[Enchantment/Wrist|Wrist]]
* [[Enchantment/Wrist|Wrist]]
+
** [[Enchantment/Hand|Hand]]
* [[Enchantment/Hand|Hand]]
+
** [[Enchantment/Legs|Legs]]
* [[Enchantment/Legs|Legs]]
+
** [[Enchantment/Boots|Boots]]
* [[Enchantment/Boots|Boots]]
+
** [[Enchantment/Finger|Finger]]
* [[Enchantment/Finger|Finger]]
+
** [[Enchantment/Shield|Shield]]
* [[Enchantment/Shield|Shield]]
+
** [[Enchantment/Weapon|Weapon]]
* [[Enchantment/Weapon|Weapon]]
 
   
 
[[Category:Game Terms]]
 
[[Category:Game Terms]]

Revision as of 20:35, 15 March 2007

Enchanted sword

Enchantment refers to a permanent stat bonus that can be added to equipment. Only one such enchantment can be active on that item at a time, subsequent enchantments will overwrite any existing enchantment. However, temporary imbue effects can be applied which stack with existing enchantment effects. Enchantments appear in green font near the bottom of equipment descriptions and are written in a style that distinguishes them from standard stats and effects.

Enchantments provide a variety of effects and can greatly improve gameplay. The cumulative effects of wearing multiple enchanted equipments can potentially exceed that of any one equipment, i.e., it’s like having an extra piece of equipment that does not occupy a slot.

There are currently no enchantments available for items that are equipped in the waist, relic, ammo, neck, or trinket equipment slots.

Enchantments which come from the Enchanting profession require the services of an enchanter. There are also a number of enchant-granting items, or augments, available from a number of sources. These augments may be crafted by other professions (Blacksmithing, Engineering and Leatherworking) or obtained from quests and item vendors. There are a number of augments that can be purchased from various quartermasters after gaining reputation with their respective faction.

Enchantments

For full listings of non-socket enchants available, refer to these pages: