Equipment slots on a character.
Equipment names: helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Arcanum, Zul'Gurub Enchants, Glyphs, Meta gems, Gems, Northrend Armor Kits, Engineering Enhancements (Engineers Only)
Equipment names: amice, spaulders, pads, pauldrons, mantle, epaulets, shoulder, shoulderpads, shoulderguards
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Argent Dawn Mantles, Zul'Gurub Enchants, Inscriptions, Gems
Chest (aka Body)
Equipment names: robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Enchantments, Armor Kits, Gems
Back (aka Cloak)
Equipment names: bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Enchantments, Gems, Fur Lining (Leatherworkers Only), Blacksmithing Socket (Blacksmiths Only)
Equipment names: gloves, gauntlets, mitts, mittens
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Enchantments, Armor Kits, Gems, Engineering Enhancements (Engineers Only), Blacksmithing Socket (Blacksmiths Only)
Equipment names: chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Armor Kits, Arcanum, Zul'Gurub Enchants, Embroidery , Gems
Equipment names: boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
Armor Types: Cloth, Leather, Mail, Plate Upgrades: Enchantments, Armor Kits, Mithril Spurs, Gems, Engineering Enhancements (Engineers Only)
Equipment names: amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
Armor Types: Misc. Upgrades: Gems
Upgrades: Gems (Jewelcrafting BoPs Only) Two trinket slots are available
Equipment names: ring, band, signet, seal, loop, circle.
Upgrades: Enchantments (Enchanters Only), Gems Two finger slots are available
Weapon Types: Sword, Mace, Axe, Staff, Polearm, Spear, Dagger, Fist Weapon, Fishing Pole
Upgrades: Enchantments, Counterweights, Weapon Chains, Fishing Line (fishing pole only) Can hold Main Hand, One-Hand or Two-Hand weapon. If Two-Hand weapon is equipped, Off-hand slot must be empty unless the character is a Warrior with the Titan's Grip talent.
Weapon Types: Sword, Mace, Axe, Dagger, Fist Weapon, Shield, Held In Off-hand
Upgrades: Enchantments, Counterweights, Weapon Chains, Shield Spike Can hold Off Hand or One-Hand weapon ( Dual Wielding classes Only) as well as Shield (Warrior, Paladin and Shaman Only) or Held In Off-hand item. If Two-Hand weapon is equipped in Main hand slot, this slot must be empty unless the character is a Warrior with the Titan's Grip talent. The subject of this section has been removed from World of Warcraft. Removed with Mists of Pandaria..
Ranged weapons now all count as Two-handed weapons and take up the appropriate slots. Relics were removed.
Weapon Types (Ranged): Wand, Bow, Crossbow, Thrown, Gun
Weapon Types (Relic): Libram, Totem, Idol, Sigil (worn in Ranged slot) Hybrid classes (
Druid, Paladin, Shaman, Death Knight) have Relic slots, others have Ranged. Note, the general achievements called "Superior" and "Epic" say Ranged for all classes. Upgrades: Scopes (Guns, Bows and Crossbows only), Gems (Guns, Bows and Crossbows only) The subject of this section has been removed from World of Warcraft. Removed with Cataclysm..
Ammo Types: Arrows, Bullets
Upgrades: None Unlike all other slots, this one doesn't hold the item itself but rather the link to one or more stacks of ammo type items held in the players bags.
Slots on character info window
Equip slots in Macros
When creating macros based on "click to use" items (especially trinkets), the common practice is to enter the actual item name. However Using the numeric designations for an equipment slot is a much more effective method as it eliminates the need to manually modify your macro when you upgrade a particular item.
These Slot designations are particularly handy for Engineers whose
Tinker enhancements and Engineering only items add and/or posses an "on use" ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for Non-Engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Finger 1 (Top)
Finger 2 (Bottom)
Trinket 1 (Top)
Trinket 2 (Bottom)