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Event API


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"LANGUAGE_LIST_CHANGED"
Category: Communication
 
"LEVEL_GRANT_PROPOSED"
Category: Player
 

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"LEARNED_SPELL_IN_TAB"
Category: Spell
 

Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.

arg1
Number of the tab which the spell/ability is added to
"LFG_COMPLETION_REWARD"
Category: Instance
 

Fired when a random dungeon (picked by the Dungeon Finder) is completed. This event causes a window similar to the achievement alert to appear, with the details of your Dungeon Finder rewards.

"LFG_UPDATE"
Category: Instance
 

When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See API GetLFGTypes

"LFG_BOOT_PROPOSAL_UPDATE"
Category: Instance
 

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"LFG_LOCK_INFO_RECEIVED"
Category: Instance
 

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"LFG_OFFER_CONTINUE"
Category: Instance
 

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"LFG_OPEN_FROM_GOSSIP"
Category: Instance
 

Fired when a gossip option is used to initiate a Looking-for-Dungeon interaction.

arg1
Number - index of the dungeon the NPC wants us to queue for (index to GetLFGDungeonInfo(id)).
"LFG_PROPOSAL_FAILED"
Category: Instance
 

Fired when someone decline or don't make a choice within time in the dungeon queue invite

"LFG_PROPOSAL_SHOW"
Category: Instance
 

Fired when a dungeon group was found and the dialog to accept or decline it appears

"LFG_PROPOSAL_SUCCEEDED"
Category: Instance
 

Fired when everyone in the dungeon queue accepted the invite

"LFG_PROPOSAL_UPDATE"
Category: Instance
 

Fired when someone either accept or decline the dungeon queue invite

"LFG_QUEUE_STATUS_UPDATE"
Category: Instance
 

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"LFG_ROLE_CHECK_HIDE"
Category: Instance
 

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"LFG_ROLE_CHECK_ROLE_CHOSEN"
Category: Instance
 

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"LFG_ROLE_CHECK_SHOW"
Category: Instance
 

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"LFG_ROLE_CHECK_UPDATE"
Category: Instance
 

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"LFG_ROLE_UPDATE"
Category: Instance
 

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"LFG_UPDATE_RANDOM_INFO"
Category: Instance
 

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"LOCALPLAYER_PET_RENAMED"
Category: Pet
 


"LOGOUT_CANCEL"
Category: System
 


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"LOOT_BIND_CONFIRM"
Category: Loot
 

Fired when the player attempts to take 'bind-on-pickup' loot


"LOOT_CLOSED"
Category: Loot
 

Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.


"LOOT_OPENED"
Category: Loot
 

Fired when a corpse is looted

arg1
1 if autolooting, otherwise 0 (not nil!)


"LOOT_SLOT_CLEARED"
Category: Loot
 

Fired when loot is removed from a corpse.

arg1
Slot number
"LOOT_SLOT_CHANGED"
Category: Loot
 

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