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Event API


"I" iconNote that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. Events/A, Events/B, etc. Changes there will be copied over to here within a few hours.


Party related events

"CHAT_MSG_PARTY"
Category: Communication,Party
 

Fired when a message is sent or received in the Party channel.

arg1
Message that was received
arg2
Author
arg3
Language used
arg11
Chat lineID
arg12
Sender GUID


"CHAT_MSG_PARTY_LEADER"
Category: Communication,Party
 

Fired when a message is sent or received by the party leader.

arg1
Message that was received
arg2
Author
arg3
Language used
arg11
Chat lineID
arg12
Sender GUID


"CHAT_MSG_RAID"
Category: Communication,Party
 

Fired when a message is sent or received in the Raid.

arg1
chat message
arg2
author
arg3
language
arg11
Chat lineID
arg12
Sender GUID


"CHAT_MSG_RAID_LEADER"
Category: Communication,Party
 

Fired when a message is sent or received from the raid leader.

arg1
chat message
arg2
author
arg3
language
arg11
Chat lineID
arg12
Sender GUID


"CHAT_MSG_RAID_WARNING"
Category: Communication,Party
 

Fired when a warning message is sent or received from the raid leader.

arg1
chat message
arg2
author
arg3
language
arg11
Chat lineID
arg12
Sender GUID


"PARTY_CONVERTED_TO_RAID"
Category: Party, Raid
 

?


"PARTY_INVITE_CANCEL"
Category: Party
 

Fired when you decline a party invite.


"PARTY_INVITE_REQUEST"
Category: Party
 

Fired when a player invite you to party.

arg1
team leader name


"PARTY_LEADER_CHANGED"
Category: Party
 

Fired when the player's leadership changed.

Referred to as buggy.


"PARTY_LFG_RESTRICTED"
Category: Party, Instance
 

?


"PARTY_LOOT_METHOD_CHANGED"
Category: Party,Loot
 

Fired when the party's loot method changes


"PARTY_MEMBERS_CHANGED"
Category: Party
 

Fired when the player's party changes.

As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid.

4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called.

7-28-05 EDIT: This event is generated when someone joins or leaves the group, also generated whenever someone rejects an invite and you're in a group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers() it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.


"PARTY_MEMBER_DISABLE"
Category: Party
 

Fired when a specific party member is offline or dead

arg1
Player Name


"PARTY_MEMBER_ENABLE"
Category: Party
 

Fired when a specific party member is still connected

arg1
Player Name


"RAID_INSTANCE_WELCOME"
Category: Party
 

Fired when the player enters an instance that saves raid members after a boss is killed.

arg1
instance name
arg2
seconds until reset


"RAID_ROSTER_UPDATE"
Category: Party
 

Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)


"RAID_TARGET_UPDATE"
Category: Party,Unit Info
 

New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated.

Note: Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.)

Question/Correction: I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible. Question/Correction: You are correct. The only arg is 1, which is the event name itself. --Robinson 02:34, 15 January 2007 (CDT)


"READY_CHECK"
Category: Party
 

New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.

arg1
name of character requesting ready check (ie., "Ansu")
arg2
variable number (usually 30). Denotes time before automatic check completion.


"READY_CHECK_CONFIRM"
Category: Party
 

Fired when a player confirms ready status.

arg1
UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group.
arg2
status (1=ready, 0=not ready)


"READY_CHECK_FINISHED"
Category: Party
 

Fired when the ready check completes.

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