An explosive is a consumable device that can cause damage or other effects when used.
Bombs[]
A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Grenades and Mortars, bombs typically have a secondary effect (incapacitate, silence) as well as damage. They cannot be used while moving. When bombs are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the bomb. The table below summarizes the variety of bombs available to Engineers; skill required and effects. The secondary effect is noted as unreliable above a certain level (the level limit, below).
Bomb | Skill | Primary Effect | Secondary Effect | Level Limit |
---|---|---|---|---|
[Cobalt Frag Bomb] | 350 | Inflicts 750 to 1000 Fire damage | Incapacitates targets in a 3 yard radius for 3 seconds | 80 |
[The Bigger One] | 325 | Inflicts 600 to 1000 Fire damage | Incapacitates targets in a 10 yard radius for 5 seconds | 80 |
[Fel Iron Bomb] | 300 | Inflicts 330 to 770 Fire damage | Incapacitates targets in a 5 yard radius for 3 seconds | 76 |
[Arcane Bomb] | 300 | Drains 675 to 1125 mana from those in the blast radius and does 50% of the mana drained in damage to the target. | Silences targets in the blast for 5 seconds | |
[Dark Iron Bomb] | 285 | Inflicts 225 to 675 Fire damage | Incapacitates targets in a 5 yard radius for 4 seconds | 73 |
[Hi-Explosive Bomb] | 235 | Inflicts 255 to 345 Fire damage | Incapacitates targets in a 3 yard radius for 3 seconds | |
[The Big One]* | 225 | Inflicts 340 to 460 Fire damage | Incapacitates targets in a 10 yard radius for 5 seconds | 60 |
[Mithril Frag Bomb] | 205 | Inflicts 149 to 201 Fire damage | Incapacitates targets in a 8 yard radius for 2 seconds | 60 |
[Big Iron Bomb] | 190 | Inflicts 149 to 201 Fire damage | Incapacitates targets in a 5 yard radius for 3 seconds | 53 |
[Big Bronze Bomb] | 140 | Inflicts 85 to 115 Fire damage | Incapacitates targets in a 5 yard radius for 2 seconds | 44 |
[Small Bronze Bomb] | 120 | Inflicts 73 to 97 Fire damage | Incapacitates targets in a 3 yard radius for 2 seconds | 39 |
[Large Copper Bomb] | 105 | Inflicts 43 to 57 Fire damage | Incapacitates targets in a 5 yard radius for 1 seconds | 36 |
[Rough Copper Bomb] | 30 | Inflicts 20 to 28 Fire damage | Incapacitates targets in a 3 yard radius for 1 seconds | 24 |
*Requires Goblin Engineering to craft. |
Dynamite[]
A type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When dynamite is used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the dynamite. The table below summarizes the variety of dynamite available; skill required and effects.
Dynamite | Skill | Damage | Area of Effect |
---|---|---|---|
[Dense Dynamite] | 250 | Inflicts 340 to 460 Fire damage | 5 yard radius |
[Solid Dynamite] | 175 | Inflicts 213 to 287 Fire damage | 5 yard radius |
[Ez-Thro Dynamite II] | Level 30 | Inflicts 213 to 287 Fire damage | 5 yard radius |
[Heavy Dynamite] | 125 | Inflicts 128 to 172 Fire damage | 5 yard radius |
[Coarse Dynamite] | 75 | Inflicts 51 to 69 Fire damage | 5 yard radius |
[Ez-Thro Dynamite] | Level 10 | Inflicts 51 to 69 Fire damage | 5 yard radius |
[Rough Dynamite] | 1 | Inflicts 26 to 34 Fire damage | 5 yard radius |
Grenades[]
A grenade is a type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When grenades are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red "no" symbol when moved out of range. After acquiring a valid target, click to throw the grenade.
Like bombs and mortars, grenades typically have a secondary effect in addition to the damage. Unlike bombs, grenades can be used while moving.
The table below summarizes the variety of grenades available; skill required and effects.
Grenade | Skill | Primary Effect | Secondary Effect |
---|---|---|---|
[Frost Grenade] | 335 | Inflicts 75 to 125 Fire damage | Freezes targets in place for 5 seconds |
[Adamantite Grenade] | 325 | Inflicts 450 to 750 Fire damage | Incapacitates targets for 3 seconds in a 3 yard radius |
[Thorium Grenade] | 260 | Inflicts 300 to 500 Fire damage | Incapacitates targets for 3 seconds in a 3 yard radius |
[Iron Grenade] | 175 | Inflicts 132 to 218 Fire damage | Incapacitates targets for 3 seconds in a 3 yard radius |
[M73 Frag Grenade] | Quest | Inflicts 149 to 201 Fire damage | Incapacitates targets for 3 seconds in a 10 yard radius |
Mortars[]
A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Bombs and Grenades, mortars have secondary effects. When mortars are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to fire the mortar. The table below summarizes the variety of mortars available to Engineers; skill required and effects.
Mortar | Skill | Primary Effect | Secondary Effect |
---|---|---|---|
[Goblin Mortar]* | 205 | Inflicts 383 to 517 Fire damage | Stuns targets in a 5 yard radius for 3 seconds |
[Portable Bronze Mortar] | 165 | Inflicts 85 to 115 Fire damage | Stuns targets in a 5 yard radius for 2 seconds |
*Requires Goblin Engineering to craft and reload. |