Fade | |
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Usable by | |
Class | Priest |
Properties | |
Type | Defensive |
School | Shadow |
Casting time | Instant cast |
Cooldown | 30 sec |
Level required | 24 |
Related buff | |
TCG image |
“ | This is not the priest you are looking for.
- Kintara Wintermoon TCG
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Fade is a priest ability learned at level 24. It is a temporary aggro reduction that can be used in parties.
Its basic function is to reduce all priest-generated threat for a short period of time, taking the priest off the top of the threat list. This allows priests to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.
Fade itself is not useful in single combat, in sneaking past enemies, or in escaping a target while not in a group. Fade only reduces threat relative to the rest of the priest's party.
When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the priest again, this time while fade is on cooldown.
Fade uses an Arcane animation, though it is a Shadow spell.
Modified by[]
- Talents
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.0.10 (2007-03-06): The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
External links[]
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