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Inv gizmo 08
  • Gnomish Death Ray
  • Item Level 48
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Trinket
  • Use: The device charges over time using your life force and then directs a burst of energy at your opponent.
  • "Death or serious injury may result from use of this device."
  • Sell Price: 7s 50c
  • Cooldown: 5 min

Gnomish Death Ray is one of the deadliest trinkets a Gnomish Engineer can craft. As it binds on creation, only the Engineer who created it can use it. On the other hand, it does not require Engineering to use. You can create a Gnomish Death Ray as a Gnomish Engineer, then drop the engineering profession and still be able to use it.

Background[]

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When Heffen Glitterbows unveiled this weapon, his opus, even the bravest tinkers went pale. Weapons they liked, but this was above and beyond anything they had ever dreamed. Devices are supposed to help the user, they argued, not potentially cause his death! Not on purpose, anyway. The ray is a massive hollow tube that sits on a tripod. The mechanisms inside are fueled mostly by liquid phlogiston and chaos energy; but it is useless without the life force of the user. When activated, the user must stand behind the hollow barrel of the tube. A blue ray extends out the back of the tube, hitting the user in the chest, soaking energy from user, and then converting that energy as ammo for the weapon. Such a ludicrously dangerous weapon has become quite popular in the black markets of both Alliance and Horde camps.[1]

Source[]

Gnomish Death Ray can be crafted by an Gnomish engineer with 240 skill.

Materials needed
Inv musket 01
1x [Mithril Tube]
Inv battery 01
1x [Unstable Trigger]
Spell shadow shadetruesight
1x [Essence of Undeath]
Inv misc slime 01
4x [Ichor of Undeath]
Inv musket 01
1x [Inlaid Mithril Cylinder]

The recipe for this item is taught by the Gnome Engineering trainer.

Notes[]

  • Direct physical damage inflicted on the enemy at a approximately 20 yard range if the channeling procedure is successful.
  • The charge damage to the wearer is physical damage and can be absorbed by shields (For example, a Gnomish Harm Prevention Belt, Mana Shield).
  • The damage is negated by the Paladin's Blessing of Protection and Divine Shield. (note: 1.9 patch notes say that this is supposed to be fixed but as of 1.11.1, this still works).
  • The damage it deals appear to be highly unresistible except by very high level bosses.
  • Any source of damage will not interrupt the charging procedure for the Ray.
  • Any sort of movement, stun, incapacitating, damage shield, polymorphic and fear effects on the user will immediately cancel the channeling procedure.
  • The damage ranges from 700-3000 on normal and is significantly higher when it crits.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.7.0 (13-Sep-2005): The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.2.0 (18-Dec-2004): Gnomish Death Ray ingredients have been changed.

References[]

External links[]

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