WoWWiki

This wiki contains inaccurate and out-of-date information. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information.

READ MORE

WoWWiki
Advertisement
Pointer maploc on 32x32 interact with guard Pointer maploc off 32x32 guard out of range

A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect.

A player's character will not receive an Honorable Kill when killing a guard of the opposing faction.

Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.

Attacking a guard (as with any enemy NPC) automatically tags a player for PvP combat. The Territory is under attack! message will appear in the enemy's Local Defense chat box.

Getting close to an NPC in an opposing faction's town will often make them call out for help, which will spawn 1-3 guards immediately. The spawned guards' levels are often higher than that of the other normal guards that are there by default, especially true in Darkshire and Menethil Harbor as well as several other towns. The spawned guards disappears after some time.

Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in the Burning Crusade, Exodar and Silvermoon City.

Note
In Patch 2.3, your pointer will change to look like a map when moving over a guard who will answer questions about the local city or town.

Alliance

Stormwind (Human)

Stormwind Guard, Stormwind City Guard, Stormwind City Patroller, Stormwind Royal Guard, Officer, The People's Militia, Night Watch Guard, Stromgarde Defender, Kul Tiras Marine

Towns protected by human guards: Northshire, Goldshire, Lakeshire, Nijel's Point, Southshore (wears town tabard), Refuge Pointe (wears Stromgarde tabard)

Ironforge (Dwarf)

Dwarven Mountaineer, Ironforge Guard, Thief Catcher (Ironforge Elite)

Towns protected by Mountaineers: Anvilmar, Kharanos, Thelsamar

Gnomeregan Exiles (Gnome)

None as of patch 2.4.1

Darnassus (Night elf)

Teldrassil Sentinel, Darnassus Sentinel, Sentinel, Huntress (Darnassus Elite), Darnassian Protector (Treants, Darnassus only), Ancient Protector

Towns protected by Sentinels: Aldrassil, Dolanaar, Auberdine, Astranaar, Feathermoon Stronghold

Exodar (Draenei)

Exodar Peacekeeper, Shield of Velen

Other

  • Menethil Harbor — Sentry/Elite

Horde

Orgrimmar (Orc)

Orgrimmar Grunt, Scout, Kor'kron Elite, Troll Roof Stalker

Towns protected by Grunts: Valley of Trials, Razor Hill, Splintertree Post, Zoram'gar Outpost, Hammerfall, Kargath

Darkspear Trolls (Troll)

Watcher

Towns protected by Watchers: Sen'jin Village, Shadowprey Village

Thunder Bluff (Tauren)

Brave, Bluffwatcher, Hunter

Towns protected by Braves: Bloodhoof Village, Camp Narache, Shadowprey Village, Ghost Walker Post, Sun Rock Retreat, Freewind Post, Camp Mojache

Undercity (Forsaken)

Deathguard, Undercity Guardian (abominations), Seeker(Undercity Elite), Royal Dreadguard

Towns protected by Deathguards: Deathknell, Brill, Sepulcher, Tarren Mill

Silvermoon (Blood elf)

Silvermoon Guardian, Arcane Guardian

Towns Protected By Guardians: the Falconwing Square of western Silvermoon City, Fairbreeze Village, Tranquillien, Sunstrider Isle

Other

Other

  • Steamwheedle Cartel — Bruiser — They protect Ratchet, Booty Bay, Everlook, Gadgetzan and Steamwheedle Port.
  • Argent Dawn — Argent Defender, Argent Sentry — They protect Light's Hope Chapel and more can be found at Chillwind Camp and the Bulwark.
  • Wildhammer Clan — Sentry
  • B.O.O.M — Agent, Big Bruiser — They protect the town of Area 52.
  • The Consortium — Nexus Guard
  • The Protectorate — Defender, Vanguard
Advertisement