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This article is a guild information page for Four Lights of Malfurion US. The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the guild page policy. |
Four Lights is a PvE raiding guild whose focus is on having fun while progressing into the endgame. We raid three nights a week, three hours a night. We edge away from calling ourselves hardcore because our philosophy is on fun first and progression a close second, but with ICC 25 clear, and almost half the hard modes down, we are far from a casual guild.
This guild was formed on Malfurion. It is dedicated towards end game instances, and we only recruit people with experience. To fill out an application goto http://www.fourlightsguild.com/index.php?page_id=24 For more information you can contact Kurodan, Saddith, or Gailadora in game.
Guild progress[]
- Icecrown Citadel 25 - Normal - Cleared!!!
- Icecrown Citadel 25 - Heroic - 5/12
- Ruby Sanctum 25 - Normal - Cleared!!!
- Ruby Sanctum 25 - Heroic - 0/1
Recruiting[]
Currently Four Lights is seeking Melee DPS and Healers. Any healer will be welcome, but we'd prefer Restoration Druids and Holy Paladins.
History[]
This guild was originally formed by Saddith, Gaildora, & Kurodan and a group of friends as an attempt to start and endgame guild Pre-BC. That idea tanked for various reasons. After an almost two years with another guild, thing started to drift apart due to the usual guild drama. Deciding that enough was enough, a portion of the guild splintered off and started their own endgame initiative in September of 2007. After a bit of a start-up period work resumed on Gruul's Lair and then they quickly climbed up the endgame ladder.
Weekly raid schedule[]
- Tuesday, 8:00 PM Server
- Wednesday, 8:00 PM Server
- Thursday, 8:00 PM Server
All raids last 3 hours. Currently, special achievement optional runs are held on Monday. 10 Man raids are held on an ad hoc basis.
Guild rules[]
- This is a serious raiding guild and as such every person is expected to be able to come to at least 2 runs a week.
- If you are unable to make it for a week or more you must notify your class leader.
- We use an EPGP system for loot.
Officers[]
- Kurodan, Guildmaster
- Guild leader, Raid Leader, Death Knight Class Leader.
- Saddith, Guildmaster
- Guild Leader, Recruitment, Guild Tailor, Achievement Czar. In charge of taking applications from new recruits!
- Gailadora, Guildmaster
- Guild Leader, Guild Bank, Druid Class Leader, Guild Enchanter. Has every enchant known to man.
- Slarz, Officer
- Officer, Mage Class Leader.
- Deathknigh, Officer
- Officer, Raid Leader. Not actually a Death Knight.
- Spazztic, Officer
- Officer.
- Rygara, Class Leader
- Rogue Class Leader, Guild Leatherworker.
- Smooshie, Class Leader
- Shaman Class Leader.
- Farol, Class Leader
- Hunter Class Leader, Guild Engineer. Official Raid Wiper.
- Arkkangel, Class Leader
- Priest Class Leader, Healing Czar.
- Trollock, Guild Banker
- Guild Banker.