This article is a guild information page for The Tribe of Aggramar US. The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the guild page policy. |
Guild Officers
Chief (Guild Master)
- Jingojango / Malfandango / Hexdemon / Narayan / Lightborne (current)
- Ayup (retired)
Chieftains (Senior Officers)
- Aeneas / Holkar
- Maldawine / Kalderhalf
- Mar
- Ronosh
- Thangdor
- Sauce / Bushi
- Raynea
- Ayup (Honorary)
- Aldonza / Sis (Honorary)
- Skraggy (Honorary)
Class Champions
- Druid: Karavanth
- Hunter: Kanokticheck
- Mage: Kyrilon
- Paladin: Lightborne (Acting Only)
- Priest: Aeneas
- Rogue: Murf
- Shaman: Raynea
- Warlock: Bio
- Warrior: Space
- Deathknight: t.b.d.
Advisory Officers
Guild Information
Guild Overview
The Tribe is a Horde guild on the Aggramar server. It was founded by Ayup in December 2004.
The Tribe has three major claims to fame:
First, it's founder and long-time GM Ayup is well-known on Blizzard's Aggramar forums as a genuinely nice, caring, funny, and often pantsless person. As such, he figures prominently in the server's history, including the Aggramar community cartoons created by the enigmatic Song. Very few long-term Aggramarians of either faction do not know and love Ayup.
Second, due in large part to Ayup's foundation and JJ's continued solid leadership, The Tribe has grown to be the largest Horde guild across all PvE realms (roughly 450 characters/110 accounts). (Source: Wowarmory)
Third, The Tribe as a guild is extremely well-respected within the Aggramar community and with its friends spanning multiple realms for being fiercely committed to exemplary conduct, its family-friendly atmosphere, and generally being nice to people of all guilds and factions. The document that best describes this attitude toward playing World of Warcraft is The Tribe's official Guild Charter. The Tribe experiences very little turnover in its membership, and despite the massive number of characters in the guild, over the past two years their fellow Aggramarians have come to expect that any character with <The Tribe> guild tag will be consistently nice, helpful, and honorable.
Guild Progression
Despite putting such an emphasis on supporting many different types of players - casual players, serious players with limited playtime, and hardcore players - The Tribe finished The Burning Crusade as the 11th most advanced Horde guilds on the Aggramar server (Source: Wowjutsu.com , September 2008). Now that the release of the Wrath of the Lich King is upon us, The Tribe is poised for continued success in all new content that Blizzard has to offer.
Raid progressions as of November 14, 2008:
- Utgarde Keep: lvl 70, 5 man - CLEARED
- Utgarde Pinnacle: lvl 80, 5 man - yet to attempt
- The Nexus: lvl 71, 5 man - CLEARED
- The Nexus: lvl 80, 5 man - yet to attempt
- The Nexus: lvl 80, 10 man - yet to attempt
- The Nexus: lvl 80, 25 man - yet to attempt
- Azjol-Nerub: lvl 72, 5 man - yet to attempt
- Ahn'kahet: The Old Kingdom: lvl 73, 5 man - yet to attempt
- Drak'Tharon Keep: lvl 74, 5 man - yet to attempt
- The Violet Hold: lvl 75, 5 man - yet to attempt
- Gundrak: lvl 76, 5 man - yet to attempt
- Chamber of the Aspects: 10 man - yet to attempt
- Chamber of the Aspects: 25 man - yet to attempt
- Ulduar-Halls of Stone: lvl 77, 5 man - yet to attempt
- Ulduar-Halls of Lightning: lvl 80, 5 man - yet to attempt
- Ulduar Raid: 10 man - yet to attempt
- Ulduar Raid: 25 man - yet to attempt
- Caverns of Time: Culling of Stratholme - lvl 80, 5 man - yet to attempt
- Naxxramas: 10 man - yet to attempt
- Naxxramas: 25 man - yet to attempt
- Icecrown Citadel: 10 man - yet to attempt
- Icecrown Citadel: 25 man - yet to attempt