Guns are long-ranged weapons that use an explosive charge (assumed, not specifically stated in the WoW universe) to propel a bullet. They are similar to bows and crossbows in use; all three use the shooting skill and related hunter skills, including Auto-Shot. Character stats are applied the same way for each type, although stats will vary from item to item.
Races[]
Although all races of Hunter, Warrior, and Rogue can equip guns, only Dwarf, Worgen, Tauren (before ), and Goblin hunters start with guns.
Dwarves have the racial trait Gun Specialization which grants a 1% additional crit ranged chance when a gun is equipped.
Vs. Other Shooting Weapons[]
- There are many types of guns, which all operate the same way: boomstick, bunderbuss, rifle, etc.
- Unlike bows and crossbows, certain guns can be crafted by engineers. Additional gun types are available through purchase, looting and questing.
- Guns fire with relatively loud explosion sounds which some players have found to be irritating after a while. In PvP play, this aspect tends to give away the shooter's presence/position from a farther distance.
Upgrading[]
A gun may be enhanced by installing an engineer-crafted scope on it.
Lore[]
Firearms are a relatively new dwarven invention. Despite the dangers of dealing with volatile explosives, dwarves are fascinated by the possibilities. Dwarven gunmakers constantly tinker with the guns they craft, trying out new designs and upgrades, naming and decorating their weapons.[1] (WRPG 131)
Gun Types[]
- Blunderbusses
- This basic firearm deals damage to anyone in a 5-foot wide path beyond that distance, out to maximum range. It holds a single shot and thereafter it is required to reload for another shot.[1] (WRPG 132&133)
- Flintlock Pistol
- A flintlock pistol is powerful but inaccurate, not so much a small version of the long rifle as it is like firing a bomb though a short tube. It holds a single shot and thereafter it is required to reload for another shot.[1] (WRPG 133)
- Long Rifle
- The king of small arms, a long rifle is nearly as long as a dwarf is tall. Thanks to the innovative barrel design, a skilled sharpshooter can use the long rifle to knock an apple of an orc’s head from nearly half a mile away – assuming the rifleman can resist the urge to shoot the orc instead. The long rifle holds a single shot and thereafter it is required to reload for another shot.[1] (WRPG 134)
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010):
- Guns no longer require ammunition
- All hunters, rogues, and warriors start with the gun skill, regardless if they are initially equipped with one.

See also[]
- "Weapon categories" section of Class proficiencies for which classes can use which weapons
References[]
External links[]
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