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Icecrown Citadel
The Frozen Halls
The Forge of Souls (5)
Bronjahm
Devourer of Souls
Pit of Saron (5)
Forgemaster Garfrost
Krick and Ick
Scourgelord Tyrannus
Halls of Reflection (5)
Falric
Marwyn
The Lich King
Icecrown Citadel (10/25)
Lord Marrowgar
Lady Deathwhisper
Gunship Battle
Deathbringer Saurfang
Festergut
Rotface
Professor Putricide
Blood Prince Council
Blood-Queen Lana'thel
Valithria Dreamwalker
Sindragosa
The Lich King
For the greater complex of which this dungeon is a part, see Frozen Halls.
For the achievement, see The Halls of Reflection.
Halls of Reflection bosses

The Halls of Reflection bosses

The Halls of Reflection is the third and last wing of the Frozen Halls instances of Icecrown Citadel, released in patch 3.3 It is considered the hardest 5man instance due to the difficulty and loot. The Halls of Reflection are the private chambers of the Lich King, the only place where he lets his guard down. Judging by the loading screen and map, it appears to be a dark, twisted replica of Lordaeron's imperial chamber.

Attunement[]

To become attuned and unlock the doors to the Halls of Reflection, players are required to complete the quest Deliverance from the Pit (Alliance) / (Horde) in the Pit of Saron as part of the Frozen Halls story line quest chain. Pit of Saron has its own "attunement" prerequisite quest that must be completed in the Forge of Souls.

The dungeon finder has a minimum required gear score that must be satisfied before you can be queued for the instance. However, any level 80 player may enter directly through the portal.

Lore[]

With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device and weapon of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.

The events of the dungeon play out in the following quests:

Alliance Horde

A [80D] Frostmourne
A [80D] Wrath of the Lich King

H [80D] Frostmourne
H [80D] Wrath of the Lich King

Dungeon denizens[]

Bosses[]

Falric and Marwyn
Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
The Lich King
Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?

The "fight" against him is more of a damage race, in which players must escape lest they be struck down by the wrath of the Lich King (literally).

Monsters[]

Mob Normal mode notes Heroic mode
Sword's Rest
Ghostly Priest High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k.
Phantom Mage Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage. Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775.
Phantom Hallucination Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed. Explodes for 10k when killed.
Shadowy Mercenary Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec
Spectral Footman Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec. Shield Bash: 20% weapon damage
Tortured Rifleman Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap. Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage.
Before the Shadow Throne
Frostsworn General Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun.
Spiritual Reflection Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards Baleful Strike: 2925-3575 damage.
Hidden Passage
Raging Ghoul Ghoul. Leap: 5-30 yd range.
Risen Witch Doctor Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec. Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15.
Lumbering Abomination Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two. Vomit Spray: 9250-10750 nature.

Strategy[]

Halls of Reflection is the hardest heroic 5-man in the game. Most groups will find the most challenging part to be the waves of trash before the first two bosses. The mobs hit very, very hard, and several of them are ranged, making them difficult for tanks to corral.

LoS Stategy[]

Before each wave of trash before Falric and Marwyn, everyone except the tank hides in the corner of the left alcove, out of the line of site of all mobs. The four players (healer and 3 DPS) stand on top of each other. The tank stands in the middle of the alcove in plain view.

When the mobs activate, the tank allows the melee mobs to reach him, and uses abilities (e.g., Thunder Clap) to aggro them. The ranged mobs may aggro on the tank immediately, or, having aggrod on a hidden party member, will have to run past the tank to reach their targets. In the latter case, the tank's close-range aggro abilities can be used to take aggro. In this way all of the mobs in the wave will be aggro'd onto the tank.

The tank then runs into the corner (where the other party members are hiding) to force the remaining ranged mobs to run to him. As soon as the tank reaches the corner (but not before), the other party members leave and spread out in the alcove. All mobs are within AoE range of the tank and the fight can proceed on the party's terms.

A similar tactic can be used while fleeing from the Lich King. There is a recess in front of each of the four ice walls raised by the Lich King. These can be used to force attackers into close range, if all party members cluster there as the attack begins.

Crowd Control Strategy[]

The other approach fights in the open. Players must dust off long-neglected crowd control abilities. Shackle Undead, Entangling Roots, Repentance, Turn Evil, Frost Trap are all very useful. Silencing casters and using Misdirection or Tricks of the Trade on melee mobs will help the tank hold aggro. Everyone who can interrupt spells should do so. Mindlessly maximizing DPS will lead to wipes - intelligently controlling the mobs will lead to victory.

Loot[]

Main article: Halls of Reflection loot

Normal mode[]

Falric Type Description Slot
 [Ghoulslicer] Sword Melee One hand
 [Valonforth's Tarnished Pauldrons] Plate Caster Shoulders
 [Muddied Boots of Brill] Mail Melee Feet
 [Fallen Sentry's Hood] Leather Caster Head
 [Marwyn's Macabre Fingertips] Cloth Caster Hands
 [Eerie Runeblade Polisher] Cloak Tank Back
Marwyn Type Description Slot
 [Splintered Door of the Citadel] Shield Tank Off hand
 [Splintered Icecrown Parapet] Sword Caster Main hand
 [Frostsworn Bone Leggings] Mail Melee Legs
 [Mitts of Burning Hail] Mail Caster +hit Hands
 [Carpal Tunnelers] Leather Melee Hands
 [Frayed Abomination Stitching Shoulders] Cloth Caster Shoulders
The Lich King Type Description Slot
 [Hate-Forged Cleaver] Axe Melee One hand
 [Crypt Fiend Slayer] Bow Melee Ranged
 [Chilled Heart of the Glacier] Dagger Caster +hit Main hand
 [Bone Golem Scapula] Mace Caster mp5 Main hand
 [Mourning Malice] Sword Melee Two hand
 [Greathelm of the Silver Hand] Plate Healer Head
 [Crystalline Citadel Gauntlets] Plate Tank Hands
 [Legguards of Untimely Demise] Mail Caster +hit Legs
 [Blackened Geist Ribs] Leather Melee Chest
 [Grim Lasher Shoulderguards] Leather Caster Shoulders
 [Tattered Glacial-Woven Hood] Cloth Caster Head
 [Tapestry of the Frozen Throne] Cloak Melee Back
Trash drops Type Description Slot
 [Coffin Nail] Wand Caster Ranged
 [Plated Grips of Korth'azz] Plate Melee Hands
 [Titanium Links of Lore] Plate Tank Waist
 [Mantle of Tattered Feathers] Cloth Caster Shoulders

Heroic mode[]

Falric Type Description Slot
 [Falric's Wrist-Chopper] Axe Tank One hand
 [Soulsplinter] Wand Caster +hit Ranged
 [Chestpiece of High Treason] Plate Healer Chest
 [Spiked Toestompers] Mail Melee Feet
 [Spaulders of Black Betrayal] Leather Melee Shoulders
 [Bracer of Worn Molars] Cloth Caster +hit Wrist
Marwyn Type Description Slot
 [Orca-Hunter's Harpoon] Polearm Melee Two hand
 [Frostsworn Bone Chestpiece] Mail Melee Chest
 [Choking Hauberk] Leather Melee Chest
 [Sightless Crown of Ulmaas] Cloth Caster +hit Head
 [Suspiciously Soft Gloves] Cloth Caster Hands
 [Ephemeral Snowflake] Trinket Healer Trinket
The Lich King Type Description Slot
 [Black Icicle] Mace Melee One hand
 [Shriveled Heart] Off hand Caster Off hand
 [Liar's Tongue] Sword Melee One hand
 [Second Helm of the Executioner] Plate Tank Head
 [Hoarfrost Gauntlets] Mail Melee Hands
 [Blighted Leather Footpads] Leather Melee Feet
 [Chestguard of Broken Branches] Leather Caster Chest
 [Strip of Remorse] Cloth Caster Waist
 [The Lady's Promise] Ring Melee Finger
 [Oath of Empress Zoe] Ring Caster mp5 Finger
 [Fossilized Ammonite Choker] Necklace Tank Neck
 [Grinning Skull Boots] Plate Melee Feet
Trash drops Type Description Slot
 [Unsharpened Ice Razor] Dagger Melee One hand
 [Seven-Fingered Claws] Fist weapon Melee Main hand
 [Ghostly Wristwraps] Leather Caster Wrist

Media[]

Images[]

Videos[]

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2010-01-05): The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2010-01-04): Gear requirements for Heroic increased.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.0 (08-Dec-2009): Added.

External links[]