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Healing spells are spells that restore health (HP) to friendly targets. Some supply healing directly when the spell is cast, some cause healing over time, and others apply a buff that regenerates health on some other effect. Many healing spells are from the Holy and Nature schools of magic.
Friendly healing[]
These spells may be cast to heal other friendly targets including NPCs, player characters and pets. (Some of these spells can only be used through a party or raid.)
See Healing comparison for an advanced comparison of these spells across talents and +healing.
Death knight[]
- [Death Coil] (Undead only)
Druid[]
Paladin[]
Priest[]
- [Lesser Heal]
- [Renew]
- [Heal]
- [Flash Heal]
- [Holy Nova]
- [Greater Heal]
- [Lightwell]
- [Prayer of Healing]
- [Circle of Healing]
- [Vampiric Embrace] (Heals through shadow damage)
- [Prayer of Mending] (Heals and jumps on damage)
Shaman[]
- [Lesser Healing Wave]
- [Healing Wave]
- [Healing Stream Totem]
- [Chain Heal]
- [Earth Shield] (Heals target when damaged)
Draenei[]
Self-healing, Drains and Pet-healing[]
These spells can restore health to the caster or their Pet or Minion.
Death Knight[]
- [Death Strike] (Recovers Death Knight's health for 5% of his/her HP for each of his/her diseases on target)
Druid[]
- [Frenzied Regeneration] (self only in
Bear Form)
Paladin[]
Priest[]
- [Devouring Plague]
- [Desperate Prayer] (talent)
Warlock[]
These typically heal the caster while damaging the target.
- [Death Coil]
- [Drain Life]
- [Health Funnel] (transfers warlock's health to its minion)
- [Siphon Life]
Hunter[]
Warrior[]
- [Bloodthirst] (Heals on hit)