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Not to be confused with Hellfire Peninsula.
Spell fire incinerate.png
  • Hellfire
  • 2.0% of base mana, plus 2% per second
  • Channeled
  • Ignites the caster, causing x Fire damage to herself/himself and x Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.

    Demonology Demonology
    Metamorphosis transforms this spell into Immolation Aura:

    Immolation Aura
    Ignites the area surrounding the caster, causing 0 Fire damage over 10 sec to all nearby enemies.
Usable by
Casting timeChanneled
Cooldown (GCD 1.5 sec)
Level required22
Related debuff
Spell fire incinerate.png
  • Hellfire
  • Damages self and all nearby enemies.
  • Duration: 14 seconds
TCG image
Let the fire sear my flesh, so long as it burns my enemies as well.

Hellfire was a warlock ability learned at level 22 for those with the Demonology specialization. It was a PBAoE spell during which pulses of fire radiated out each second from the caster, causing damage to enemies within range and the caster as well. This spell was a channeling spell, so interruptions could shorten the duration and thus the damage output.

Modified by

Demonology Demonology abilities


  • This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana-efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since Power Word: Shield minimizes channeling time lost, and if combined with Holy Nova, mobs die fast and the warlock is never in danger of dying.
  • Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the [Sacrifice] ability of the Voidwalker, then the shield will take the damage until the shield fails or the effect is interrupted by moving.
  • If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a warlock will typically use [Life Tap] to get low on health fast, then use Hellfire. This is commonly referred to as "Ghost Walking" and is a common way to get into Scholomance without possessing the Skeleton key.

Patch changes

  • World of Warcraft: Legion Patch 7.0.1 (Alpha): Removed.
  • World of Warcraft: Mists of Pandaria Patch 5.4.0 (10-Sep-2013): Hellfire's damage has been reduced by 20%.
  • World of Warcraft: Mists of Pandaria Patch 5.1.0 (27-Nov-2012): Now displays less intense visual effects for other players.
  • World of Warcraft: Cataclysm Patch 4.0.6 (8-Feb-2011): Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.
  • World of Warcraft: Wrath of the Lich King Patch 3.3.0 (08-Dec-2009): Dealing damage to another player with this ability will now put the Warlock in combat.
  • World of Warcraft: The Burning Crusade Patch 2.3.0 (13-Nov-2007): This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.

External links