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This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

The paladin Uther the Lightbringer as seen in Warcraft III.

A hero unit (also simply called a hero) is a unit-type in Warcraft III: Reign of Chaos and the expansion Warcraft III: The Frozen Throne. Hero units are very special units. They have the ability to advance in levels, collect items in a small inventory, and confer special benefits to the units near them.



  • Hero units can level up to become stronger. He or she earns more attribute points and can learn new abilities or improve existing ones.
  • The level cap is 10, but can be changed in custom maps.
  • The three hero attributes are:
    • Strength – Increases hit points and hit point regeneration.
    • Agility – Increases armor, attack speed and movement speed.
    • Intelligence – Increases mana and mana regeneration.
  • Each hero unit has a primary attribute. Besides its usual effect, it increases the hero's base damage.
  • A hero unit can carry up to six items that increase his or her attributes or have some other special effect.
  • When a hero unit dies, he or she can be revived at an altar or at a tavern (The Frozen Throne only) for a price depending on the level of the hero unit.

Melee games

  • A player may have up to three different hero units.
  • Every hero unit starts at level 1, with 1 point to assign to an ability.
  • Hero units can be trained at altars or at a tavern (The Frozen Throne only).
  • The name of the hero is randomly chosen.


  • In campaigns, hero units are often major characters in the plot. There are however melee hero units in some missions.
  • Usually, the player can't train any other hero units.
  • Hero units that represent characters are carried through the campaign. They keep their items, experience and abilities.
  • The level cap can be different per mission, to prevent the hero unit from reaching level 10 too fast.

See also

External links