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Hexxlord Malacrass is one of the bosses in the Zul'Aman instance.
A devious plan
Information taken from worldofwarcraft.com
Malacrass had studied the Zandalari high priests and their ability to call upon the favor of the animal gods. He also knew that the elves had magically bound one of the mighty naaru, using it to channel the power of the Light into their own ranks. Malacrass had devised a similar plan: to seal the power of the animal gods within the bodies of the Amani's strongest warriors. Zul'jin quickly approved the plan and lent his full support. Malacrass experimented tirelessly and succeeded in imbuing four warriors with the essence of mighty animal gods: the lynx, dragonhawk, bear, and eagle. Some adventurers fear that Malacrass may have bound a fifth, even darker essence within his own soul....
Abilities
Adds
He starts with 4 random adds, much like Moroes from Karazhan. Possible known adds:
- Thurg - An Ogre melee add; Sheep him. Freeze Trap is also viable, but he will resist it a few times.
- Gazakroth - An imp that spams Fireballs. Banish or kill it quickly. He has no aggro list and will target players at random for his fireballs.
- Lord Raadan - A dragonkin that has flamebreath and Thunderclap. Sleep or kill him quickly. Killing him is highly recommended.
- Darkheart - An Undead wraith melee who instant casts an AOE Fear. Shackle him.
- Alyson Antille - A Blood Elf healer. Interrupt her heals and kill her quickly. She can be poly'd.
- Slither - A serpent that casts poison bolts. Sleep or kill it quickly, as for Raadan. If you kill it, druids won't have to shapeshift.
- Fenstalker - A swampwalker type elemental who casts Volatile Infection on a player, dealing 1885 to 2115 Nature damage to nearby allies every 5 sec for 30 seconds. Can be banished.
- Koragg - An undead ghoul. Can be shackled, or feared using Turn Undead.
People seem to kill 2-3 of the adds, enabling the rest of the raid to focus on the boss.
Spirit Bolts
Spirit Bolts, dealing 450 shadow damage to nearby enemies every 0.5 sec for 10 seconds. Can be resisted, but is not subject to line of sight. It increases in damage with each Soul Drain. Dampen Magic is highly recommended as it significantly reduces the overall damage for a Shadow Bolt volley, though be sure to leave it off the tank.
Soul Drains
Possible Soul Drains (abilities used are NOT dependant on specs!):
Class | Spec | Abilities | Notes |
---|---|---|---|
Druid | Lifebloom, Thorns, Moonfire | Heals for a large amount, Lifebloom can be spellstolen | |
Hunter | Various Traps | Move Away from them | |
Mage | Fireball, Frostbolt, Frost Nova, Ice lance | ||
Paladin | Consecration, Holy Light, Avenging Wrath | Avenging Wrath can be dispelled or spellstolen | |
Priest | Heal, Mind Control, Mind Blast, Shadow Word: Death, Psychic Scream, Pain Suppression | Mind Control can be Dispelled | |
Rogue | Blind, Slice and Dice, Wound Poison | ||
Shaman | Fire Nova Totem, Healing Wave, Chain Lightning | The totems have very little health and can be killed quickly | |
Warlock | Curse of Doom, Rain of Fire, Unstable Affliction | ||
Warrior | Spell Reflection, Whirlwind, Mortal Strike |
Strategy
Malacrass periodically casts Spirit Bolts, dealing 450 shadow damage to nearby enemies every 0.5 sec for 10 seconds. Can be resisted, but is not subject to line of sight. Dampen Magic reduces the amount of damage taken for each bolt.
During the fight he will randomly Soul Drain 1 person, he will take on 2-3 abilities of that person's class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%. Places a stacking debuff on players that decreases their damage. This ability does not begin until the boss has been reduced to less than 80% health.
Tank and spank and deal with the new abilities he may gain.
Melee DPS should be very careful for consecration and whirlwind.
A shaman's Chain Heal or a priest with Prayer of Healing will be very helpful in healing up the raid through the shadow bolt volley.
Put a rogue / other dedicated to interrupting his heals. A shaman on interrupt duty works the best because they can outrange consecrate and totems during any paladin/shaman phases, and can also purge his buffs and HoTs as he casts them on himself.
A mage can spellsteal Lifeblooms when a druid is syphoned, and Avenging Wrath when a paladin is syphoned.
Quotes
Pull: Da shadow gonna fall on you...
Dis a nightmare ya don' wake up from!
Your soul gonna bleed!
Your will belong ta me now!
Darkness comin' for you...
Azzaga choogo zinn!
Loot
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