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+ | <onlyinclude>{{Infobox ability |
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+ | |name=Holy Nova |
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− | + | |image=Spell_Holy_HolyNova.png |
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+ | |class=[[Priest]] |
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+ | |type=Offensive, Utility |
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+ | |school=[[Holy]] |
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+ | |level=20 |
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+ | |specialization=Discipline |
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+ | |cost=1.6% of [[base mana]] |
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+ | |cooldown= |
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+ | |gcd=1 sec |
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+ | |cast_time=Instant |
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+ | |tcg=HolyNovaTCG.jpg |
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+ | }}</onlyinclude> |
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+ | '''Holy Nova''' is a [[priest]] ability learned at level 20 for those with the Discipline specialization. It causes damage to all enemies within twelve yards and also heals up to five allies within range, dividing the healing equally among them. It causes no threat. |
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− | Holy Nova is a [[Schools_of_Magic#Holy|Holy]] based [[Point Blank Area of Effect|PBAoE]] spell which heals party members and damages enemies, causing no [[Threat|threat]]. It can only be acquired from the Holy talent tree. |
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− | == |
+ | == Modified by == |
+ | *{{Wowhead tooltip|item|104109|Glyph of Angels}} |
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− | ===Use=== |
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− | *Casting: Instant |
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− | *School: Holy |
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− | *Tree: Holy |
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− | *Target: All [[Enemy|enemies]] within 10 yards of the caster |
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− | *Range: 0 Yards |
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− | *[[Cooldown]]: N/A |
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− | + | ;Talents |
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+ | *{{Wowhead tooltip|spell|109186|Surge of Light}} |
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− | *[[Priest_Talents#Holy_Nova|Holy Nova]] (required for this spell) |
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+ | *{{Wowhead tooltip|spell|152117|Words of Mending}} |
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− | *[[Priest_Talents#Mental_Agility|Mental Agility]], [[Priest_Talents#Force_of_Will|Force of Will]], [[Priest_Talents#Holy_Specialization|Holy Specialization]], [[Priest_Talents#Holy_Reach|Holy Reach]] |
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+ | *{{Wowhead tooltip|spell|10060|Power Infusion}} |
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+ | ;Core abilities |
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− | ===Notes=== |
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+ | *{{Wowhead tooltip|spell|73325|Leap of Faith}} |
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− | *As shown in this video ([http://video.google.com/videoplay?docid=-8922383993976923498 demo]), Holy Nova does not generate threat. However, it will put you onto the threat list of the mob, so if no other player is on it, you'll be attacked. Holy Nova will furthermore break [[Crowd Control|crowd control]] and [[Aggro|aggro]] neutral [[mob|mobs]]. |
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+ | ;{{SpecIcon|Discipline}} Discipline abilities |
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− | ===Rank Table=== |
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+ | *{{Wowhead tooltip|spell|47515|Divine Aegis}} |
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− | {{GenericHeader|Rank|Level|Type|Mana Cost|Description|Cost}} |
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+ | *{{Wowhead tooltip|spell|47517|Grace}} |
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+ | *{{Wowhead tooltip|spell|77484|Mastery: Shield Discipline}} |
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− | {{GenericRow1|3|36|Holy|400|Causes an explosion of holy light around the caster, causing 76 to 88 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 121 to 139. These effects cause no threat.|1[[Image:gold.gif]] 30[[Image:silver.gif]]}} |
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− | {{GenericRow2|4|44|Holy|520|Causes an explosion of holy light around the caster, causing 106 to 123 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 161 to 188. These effects cause no threat.|??? ???}} |
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− | {{GenericRow1|5|52|Holy|635|Causes an explosion of holy light around the caster, causing 140 to 163 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 235 to 272. These effects cause no threat.|??? ???}} |
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− | {{GenericRow2|6|60|Holy|750|Causes an explosion of holy light around the caster, causing 181 to 210 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for y 302 to 350. These effects cause no threat. ? ???}} |
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− | |} |
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− | == |
+ | == Tips == |
+ | *It can be used in aggro-sensitive fights to avoid getting aggro. |
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− | *Holy Nova Rank 1 can be used to break stealth, to cancel flag-tagging and to disrupt spellcasting of enemy groups. Furthermore, its healing will help you survive. |
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+ | *Holy Nova generates no threat. However, it will put you on the aggro table, so if no other player is attacking a mob, the mob will attack you. |
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− | ---- |
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+ | *Holy Nova was originally a 31-point holy talent, and has been subject to many tweaks over time, including changes in cooldown, mana cost, and actual effect. Prior to {{Warlords-inline}} [[Warlords of Draenor]] it was learned via glyph. |
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+ | |||
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+ | == Patch changes == |
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− | [[Category:Priest Abilities]] |
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+ | * {{Patch 6.0.2|note=Holy Nova is no longer available through a Major Glyph.}} |
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+ | * {{Patch 3.2.2|note= Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.}} |
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+ | * {{Patch 3.1.0|note=Mana cost reduced approximately 20%.}} |
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+ | * {{Patch 3.0.2|note=Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by [[Desperate Prayer]] with the removal of priest racial spells.}} |
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+ | * {{Patch 2.3.0|note=Now gain additional benefit from spell damage and healing bonuses.}} |
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+ | * {{Patch 2.1.0|note=Rank 2 will no longer receive double the intended increase in range from Holy Reach.}} |
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+ | * {{Patch 1.10.0|note=Self cooldown on this spell removed. Mana cost increased.}} |
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+ | * {{Patch 1.5.0|note=Cooldown decreased.}} |
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+ | |||
+ | == External links == |
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+ | {{elinks-spell|132157}} |
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+ | |||
+ | |||
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Latest revision as of 21:45, 21 February 2015
Holy Nova | |
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Usable by | |
Class | Priest |
Properties | |
Type | Offensive, Utility |
School | Holy |
Casting time | Instant cast |
Cooldown | (GCD 1 sec) |
Talents | |
Specialization | Discipline |
Level required | 20 |
TCG image |
Holy Nova is a priest ability learned at level 20 for those with the Discipline specialization. It causes damage to all enemies within twelve yards and also heals up to five allies within range, dividing the healing equally among them. It causes no threat.
Modified by
- Talents
- Core abilities
- Discipline abilities
Tips
- It can be used in aggro-sensitive fights to avoid getting aggro.
- Holy Nova generates no threat. However, it will put you on the aggro table, so if no other player is attacking a mob, the mob will attack you.
Notes
- Holy Nova was originally a 31-point holy talent, and has been subject to many tweaks over time, including changes in cooldown, mana cost, and actual effect. Prior to Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Warlords of Draenor it was learned via glyph.
Patch changes
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Holy Nova is no longer available through a Major Glyph.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.2.2 (2009-09-22): Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Mana cost reduced approximately 20%.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by Desperate Prayer with the removal of priest racial spells.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.3.0 (13-Nov-2007): Now gain additional benefit from spell damage and healing bonuses.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.1.0 (22-May-2007): Rank 2 will no longer receive double the intended increase in range from Holy Reach.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.10.0 (28-Mar-2006): Self cooldown on this spell removed. Mana cost increased.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.5.0 (2005-06-07): Cooldown decreased.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
External links
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