Holy Shock | |
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Usable by | |
Class | Paladin |
Properties | |
Type | Offensive or Utility |
School | Holy |
Casting time | Instant cast |
Cooldown | 6 sec (GCD 1.5 sec) |
Talents | |
Specialization | Holy |
Level required | 10 |
TCG image |
Holy Shock is a paladin ability learned at level 10 for those with the Holy specialization. It is a Holy-based spell. Depending on your target, it does either direct damage or healing.
Modified by
- Talents
- Core abilities
Holy specialization abilities
Tips
- Holy Shock is a unique instant cast spell. It can be used either as a "clutch" heal or a powerful "nuke" spell.
- Holy Shock should be used on cooldown since it's a Holy Paladin's primary source of Holy Power.
- As a spell from the Holy School, using it offensively with [Righteous Fury] can generate needed aggro when off-tanking. A quick jolt of holy energy with at least 160% aggro generation will grab attention.
- This ability was significantly buffed in the 3.0 patch so that it can now be a reliable spell in any healing rotation.
Origin
- In Warcraft III the paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light.
Patch notes
Patch 6.1.0 (24-Feb-2015): Holy Shock damage has increased by 50%.
Patch 6.0.2 (14-October-2014): Holy Shock now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
Patch 5.4.0 (10-Sep-2013): Holy Shock's mana cost has been reduced by 50%.
Patch 5.0.5 (11 September 2012): Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
Patch 4.2.0 (2011-06-28): Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
Patch 4.0.6 (8-Feb-2011): Crusader Strike, Holy Shock, and Hammer of the Righteous no longer incorrectly grant Holy Power from a missed attack.
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Patch 3.0.2 (14-Oct-2008): Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Patch 2.4.0 (25-Mar-2008): Casting lower ranks of these spells is now properly penalized like other healing and damage effects.; The healing, damage, and mana cost of this spell have all been increased.
Patch 1.10.2 (02-May-2006): Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.
External links
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