| Pre-Mists |
The Hunter can purchase abilities, obtain new abilities by gaining them as a natural course of the game mechanics, or learn them from their class trainer. Pet abilities are learned from special talent trees.
| Icon | Ability | Min Level | Range | Tree | Description |
|---|---|---|---|---|---|
| Auto Shot | Starts with | 5 - 35 yards | Marksmanship | Automatically shoots the target until cancelled. Ranged attacks fired by a Hunter all have 15% increased attack speed. | |
| Arcane Shot | Starts with | 5 - 35 yards | Marksmanship | An instant shot that causes X Arcane damage. | |
| Raptor Strike | Starts with | 5 yards | Survival | A strong attack that increases melee damage by +X. | |
| Track Beasts | 1 | Self Only | Survival | Shows the location of all nearby beasts on the mini-map. Only one form of tracking can be active at a time. | |
| Serpent Sting | 4 | 5 - 35 yards | Marksmanship | Stings the target, causing +X Nature damage over Y seconds. Only one Sting can be active on any one target per hunter. | |
| Hunter's Mark | 6 | 100 yards | Marksmanship | Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by +X. In addition, the target of this ability can always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes. | |
| Concussive Shot | 8 | 5 - 35 yards | Marksmanship | Dazes the target, slowing movement speed to 50% of normal for 4 seconds}} | |
| Tame Beast | 10* | 30 yards | Beast Mastery | Tames a beast to be your companion. *Rewarded from Taming the Beast. | |
| Call Pet | 10* | Self Only | Beast Mastery | Summons your pet to your side. *Rewarded from Taming the Beast. | |
| Dismiss Pet | 10* | 10 yards | Beast Mastery | Dismiss your pet. Dismissing a pet causes a -50 drop in happiness level. *Rewarded from Taming the Beast. | |
| Feed Pet | 10* | 10 yards | Beast Mastery | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. *Rewarded from Taming the Beast. | |
| Revive Pet | 10* | Self only | Beast Mastery | Revive your pet, returning it to life with 15% of its base health. *Rewarded from Taming the Beast. | |
| Aspect of the Hawk | 10 | Self Only | Beast Mastery | The Hunter takes on the aspects of a hawk, increasing ranged attack power by X. | |
| Track Humanoids | 10 | Self Only | Survival | Shows the location of all nearby humanoids on the mini-map. | |
| Mend Pet | 12 | 45 yards | Beast Mastery | Heals your pet for X health over 15 seconds. | |
| Wing Clip | 12 | 5 yards | Survival | Reduces the target's movement speed to 50% of normal for 10 seconds. | |
| Distracting Shot | 12 | 5 - 35 yards | Marksmanship | Distract the target, causing threat. | |
| Eagle Eye | 12 | Unlimited | Beast Mastery | Zooms in the Hunter's vision. Only usable outdoors. | |
| Scare Beast | 14 | 10 yards | Beast Mastery | Scares a beast, causing it to run in fear for up to X seconds. | |
| Immolation Trap | 16 | Self Only | Survival | Place a Fire trap that will burn the first enemy to approach for X Fire damage over Y seconds. | |
| Aspect of the Cheetah | 16 | Self Only | Beast Mastery | The Hunter takes on the aspects of a cheetah increasing movement speed by 30%, and causing the Hunter to be dazed for 3 seconds if hit. | |
| Track Undead | 18 | Self Only | Survival | Shows the location of all nearby Undead on the mini-map. | |
| Multi-Shot | 18 | 5 - 35 yards | Marksmanship | Fires several missiles, hitting 3 targets for an additional X damage. | |
| Disengage | 20 | Unlimited | Survival | Attempts to disengage from the target, leaping backwards up to 13 yards. | |
| Freezing Trap | 20 | Self Only | Survival | Place a trap that freezes the first enemy that approaches, preventing all action for up to X seconds. | |
| Scorpid Sting | 22 | 5 - 35 yards | Marksmanship | Stings the target, reducing its chance to hit by 3% for 20 seconds. | |
| Beast Lore | 24 | 40 yards | Beast Mastery | Gather information about the target beast. | |
| Track Hidden | 24 | Self Only | Survival | Increases stealth detection and shows hidden mobs within detection range on the mini-map. | |
| Track Elementals | 26 | Self Only | Survival | Shows the location of all nearby Elementals on the mini-map. | |
| Rapid Fire | 26 | Self Only | Marksmanship | Increases ranged attack speed by 40% for 15 seconds. | |
| Frost Trap | 28 | Self Only | Survival | Place a Frost trap that creates an ice slick around itself for 30 seconds, reducing movement speed by 50%, when the first enemy approaches it. | |
| Feign Death | 30 | Self Only | Survival | Feign death which may trick enemies into ignoring you. Lasts up to 6 minutes. | |
| Track Demons | 32 | Self Only | Survival | Shows the location of all nearby demons on the mini-map. | |
| Flare | 32 | 30 yards | Marksmanship | Exposes all hidden and invisible enemies within 30 yards of the targeted area for 30 seconds. | |
| Explosive Trap | 34 | Self Only | Survival | Place a Fire trap that explodes when an enemy approaches. | |
| Viper Sting | 36 | 5 - 35 yards | Marksmanship | Stings the target, draining 4% of maximum mana over 8 seconds (up to 8% of the hunter's maximum mana), the hunter gains mana equal to 300% of the mana drained. | |
| Aspect of the Pack | 40 | Self Only | Beast Mastery | The Hunter and his group take on the aspects of a pack of cheetahs, increasing movement speed by +X%. Pack members will be dazed for 3 seconds if hit. | |
| Track Giants | 40 | Self Only | Survival | Shows the location of all nearby giants on the mini-map. | |
| Volley | 40 | 35 yards | Marksmanship | Continuously fires a volley of ammo at the target area, causing +X Arcane damage to enemy targets within 8 yards every second for 6 seconds. | |
| Readiness | 40 | Self only | Marksmanship | When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath. | |
| Aspect of the Wild | 46 | Self Only | Beast Mastery | The Hunter and his group take on the aspect of the wild, increasing Nature resistance by +X. | |
| Steady Shot | 50 | 5 - 35 yards | Marksmanship | A steady shot that causes damage equal to 100% of weapon damage + 10% of RAP + X. Causes an additional Y damage against Dazed targets. | |
| Track Dragonkin | 50 | Self Only | Survival | Shows the location of all nearby dragonkin on the mini-map. | |
| Tranquilizing Shot | 60 | 5 - 35 yards | Marksmanship | Attempts to remove 1 Enrage effect and 1 Magic effect from an enemy. | |
| Deterrence | 60 | Self only | Survival | Player increases parry and spell deflect chance by 100% for 5 seconds. | |
| Kill Command | 66 | 45 yards | Beast Mastery | Give the command to kill, increasing your pet's damage done from special attacks by 60%. Each special attack done by the pet reduces the damage bonus by 20%. | |
| Snake Trap | 68 | Self Only | Survival | Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. | |
| Misdirection | 70 | 100 yards | Survival | Threat caused by your next 3 attacks is redirected to the target raid member. | |
| Kill Shot | 71 | 5-45 yards | Marksmanship | You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [RAP * 0.40 + X]. Kill Shot can only be used on enemies that have 20% or less health. (Instant, 35 sec cooldown) | |
| Master's Call | 75 | 25 yards | Beast Mastery | Your pet attempts to remove all stun and movement impairing effects on the target, and cause them to be immune to all effects for 4 sec. Cannot be used while stunned. (Instant, 1 min Cooldown) | |
| Call Stabled Pet | 80 | Self only | Beast Mastery | Choose one of your stabled pets to replace your current pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat. (Instant, 5 min Cooldown) | |
| Freezing Arrow | 80 | 40 yards | Survival | Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 30 sec. Only one trap can be active at a time. (Instant cast, 30 sec cooldown) |
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Aspect Mastery | 3 | Self | Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. | |
| Intimidation | 5 | 100 yards | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. | |
| Bestial Wrath | 7 | 100 yards | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. | |
| The Beast Within | 9 | Self | When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed. | |
| Beast Mastery | 11 | Self | You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4. |
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Aimed Shot | 3 | 5 - 35 yards | An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 seconds. | |
| Readiness | 5 | Self | When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath. | |
| Trueshot Aura | 7 | Self | Increases attack power of all party members within 45 yards of the hunter by 10%. Lasts until cancelled. | |
| Silencing Shot | 9 | 5 - 35 yards | Instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds. | |
| Chimera Shot | 11 | 5 - 35 yards | You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Scatter Shot | 3 | 15 yards | 50% of weapon damage plus a 4 second disorient. | |
| Counterattack | 5 | 5 yards | Deals X damage and immobilizes target for 5 seconds. Cannot be dodged, parried, or blocked. Only usable after a successful parry. | |
| Wyvern Sting | 7 | 5 - 35 yards | A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes X Nature damage over 6 sec. | |
| Black Arrow | 9 | 5 - 35 yards | Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing X Shadow damage over 15 sec. | |
| Explosive Shot | 11 | 5 - 35 yards | Hits the target setting it on fire and dealing damage every sec for 2 sec. |
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