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(→‎Current talents: Fixed Camouflage's entry so that it shows one Marksmanship icon and one Survival icon instead of two Marksmanship icons.)
 
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With {{Mists-inline}} [[Mists of Pandaria]], hunters began choosing their talents at level fifteen.
Starting at level 10, a [[Hunter]] can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on [[Talent]]s for more information about the Talent system.
 
 
{{clr}}
  +
== Current talents ==
  +
<onlyinclude>
  +
{| class="darktable zebra" align="center" width="95%" style="text-align:left;"
  +
! Level !! colspan="3" | Abilities (choose one)
 
|-
  +
| 15 || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|204308|Big Game Hunter (hunter talent)|Big Game Hunter|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|155228|Lone Wolf|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|204315|Animal Instincts|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|194397|Way of the Cobra|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|193533|Steady Focus|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|200163|Throwing Axes|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|193532|Dire Stable|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|53238|Careful Aim|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|201082|Way of the Mok'Nathal|q=ability}}
  +
|-
  +
| 30 || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|199530|Stomp|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|194595|Lock and Load|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|206505|A Murder of Crows|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|217200|Dire Frenzy|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|194599|Black Arrow|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|201075|Mortal Wounds|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|53209|Chimaera Shot|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|199527|True Aim|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|201078|Snake Hunter|q=ability}}
  +
|-
  +
| 45 || {{Wowhead tooltip|spell|109215|Posthaste|q=ability}} || {{Wowhead tooltip|spell|199523|Farstrider (hunter talent)|Farstrider|q=ability}} || {{Wowhead tooltip|spell|199921|Dash (hunter talent)|Dash|q=ability}}
  +
|-
  +
| 60 || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|199528|One with the Pack|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|212431|Explosive Shot|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|194277|Caltrops|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|194306|Bestial Fury|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|206817|Sentinel (hunter talent)|Sentinel Hunter|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|199518|Improved Traps|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|130392|Blink Strikes|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|234588|Patient Sniper|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|162488|Steel Trap|q=ability}}
  +
|-
  +
| 75 || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|109248|Binding Shot|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|191241|Sticky Bomb|q=ability}} || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|19386|Wyvern Sting|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|200108|Ranger's Net|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|19577|Intimidation|q=ability}}<br>{{SpecIcon|Marksmanship}}{{SpecIcon|Survival}} {{Wowhead tooltip|spell|199483|Camouflage|q=ability}}
  +
|-
  +
| 90 || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|131894|A Murder of Crows|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|212436|Butchery (hunter talent)|Butchery|q=ability}} || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|120360|Barrage|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|194855|Dragonsfire Grenade|q=ability}} || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|194386|Volley|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|87935|Serpent Sting|q=ability}}
  +
|-
  +
| 100 || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|201430|Stampede (hunter talent)|Stampede|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|214579|Sidewinders|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|194407|Spitting Cobra|q=ability}} || {{SpecIcon|Beast Mastery}} {{Wowhead tooltip|spell|199532|Killer Cobra|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|198670|Piercing Shot|q=ability}}<br>{{SpecIcon|Survival}} {{Wowhead tooltip|spell|199543|Expert Trapper|q=ability}} || {{SpecIcon|Beast Mastery}}{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|191384|Aspect of the Beast|q=ability}}<br>{{SpecIcon|Marksmanship}} {{Wowhead tooltip|spell|199522|Trick Shot|q=ability}}
  +
|}
  +
{{clr}}
  +
</onlyinclude>
  +
  +
== Pre-Mists of Pandaria ==
 
Starting at level 10, a [[Hunter]] can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on [[Talent]]s for more information about the Talent system.
   
 
Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt by and mana efficiency of a hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.
 
Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt by and mana efficiency of a hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.
   
 
For an in depth analysis of all of the talents please see the [[Hunter talent analysis]] article.
 
For an in depth analysis of all of the talents please see the [[Hunter talent analysis]] article.
  +
{{tabber
 
 
|Beast Mastery|<choose><option>
'''PLEASE NOTE: These talents have changed extensively in [[Patch 3.0.2]]. The following information may not be applicable to the live game, even where the talent names are the same.'''
 
 
== Beast Mastery ==
 
 
{| class="darktable sortable"
 
{| class="darktable sortable"
   
!width="100px" | Talent !! width="150px" | Reqs !! width="50px" | Ranks !! Description
+
!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
   
 
|-
 
|-
 
! [[Improved Aspect of the Hawk]]
 
! [[Improved Aspect of the Hawk]]
|Align="Center"| none ||Align="Center"| 5
+
|Align="Center"| None ||Align="Center"| 5
 
|| While [[Aspect of the Hawk]] or [[Aspect of the Dragonhawk|Dragonhawk]] is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by X% for 12 sec.
 
|| While [[Aspect of the Hawk]] or [[Aspect of the Dragonhawk|Dragonhawk]] is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by X% for 12 sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Endurance Training]]
 
! [[Endurance Training]]
|Align="Center"| none ||Align="Center"| 5
+
|Align="Center"| None ||Align="Center"| 5
 
|| Increases the [[Health]] of your [[pet]]s by X% and your [[Health]] by Y%.
 
|| Increases the [[Health]] of your [[pet]]s by X% and your [[Health]] by Y%.
   
Line 54: Line 74:
 
! [[Aspect Mastery]]
 
! [[Aspect Mastery]]
 
|Align="Center"| 10 Beast Mastery ||Align="Center"| 1
 
|Align="Center"| 10 Beast Mastery ||Align="Center"| 1
|| [[Aspect of the Viper]] - Reduces the damage penalty by 10%.<br>[[Aspect of the Monkey]] - Reduces the damage done to you while active by 5%.<br>[[Aspect of the Hawk]] - Increases the attack power bonus by 30%.<br>[[Aspect of the Dragonhawk]] - Combines the bonuses of Aspect of the Monkey and Hawk.
+
|| [[Aspect of the Viper]] - Reduces the damage penalty by 10%.<br />[[Aspect of the Monkey]] - Reduces the damage done to you while active by 5%.<br />[[Aspect of the Hawk]] - Increases the attack power bonus by 30%.<br />[[Aspect of the Dragonhawk]] - Combines the bonuses of Aspect of the Monkey and Hawk.
   
 
|-
 
|-
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|- class="alt"
 
|- class="alt"
 
! [[Frenzy (hunter talent)|Frenzy]]
 
! [[Frenzy (hunter talent)|Frenzy]]
|Align="Center"| 25 Beast Mastery<br>5 Ferocity ||Align="Center"| 5
+
|Align="Center"| 25 Beast Mastery<br />5 Ferocity ||Align="Center"| 5
 
|| Gives your [[pet]] a X% chance to gain 30% [[attack speed]] increase for 8 seconds after dealing a [[critical strike]].
 
|| Gives your [[pet]] a X% chance to gain 30% [[attack speed]] increase for 8 seconds after dealing a [[critical strike]].
   
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|- class="alt"
 
|- class="alt"
 
! [[Cobra Strikes]]
 
! [[Cobra Strikes]]
|Align="Center"| 40 Beast Mastery<br>5 Serpent's Swiftness ||Align="Center"| 3
+
|Align="Center"| 40 Beast Mastery<br />5 Serpent's Swiftness ||Align="Center"| 3
 
|| You have a X% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
 
|| You have a X% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
   
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|-
 
|-
 
|}
 
|}
  +
</option></choose>
 
 
|Marksmanship|<choose><option>
'''Key talents'''
 
 
* [[Improved Aspect of the Hawk]]
 
If you are involved in end-game raiding, then this talent can significantly increase your damage output over lengthy combat durations as auto shots are always fired in all shot rotations. This is definitely the case in raid instances such as [[Black Temple]] and [[Sunwell Plateau]], where high sustained DPS is crucial towards the success of a boss encounter. Note that in normal PvE, this talent is not quite as useful, but provides a solid DPS increase. It offers little or even no benefit for PvP as you must be able to fire successful auto shots consistently in order for this talent to proc and this is certaintly not possible if you get enemies within your deadzone constantly or getting crowd controlled.
 
 
* [[Endurance Training]]
 
The 15% boost to your pet's health can greatly boost your pet's survivability in both PvP and PvE; it can potentially help it endure an additional two or three damaging hits or ticks before dying.
 
 
* [[Thick Hide (Hunter talent)|Thick Hide]]
 
Reduces the physical damage your pet takes in battle. Really pays off when you are faced with two or more opponents that deal heavy melee damage as it will help your pet take much less damage. This combined with Endurance Training can save you mana from having to heal your pet as often.
 
 
* [[Unleashed Fury]]
 
Increases your pet's damage which also pays off in increasing its ability to maintain aggro.
 
 
* [[Improved Mend Pet]]
 
A must-have for any long term Hunter. The ability to remove a range of debuffs from your pet reduces your downtime and boosts your pet's survivability in fights where annoying [[DoTs]] are applied to everyone.
 
 
* [[Ferocity]]
 
The added critical strike chance will greatly improve your pet's damage output which automatically means better threat generation and its ability to maintain aggro.
 
 
* [[Intimidation]]
 
A great means of interrupting spell casters and also for biding you and your pet some time to recover or inflict damage without taking any yourself. This spell also works well if your pet needs to steal aggro away from you or from casters in your party as intimidation causes a high amount of threat. Finally, while this is a primarily PvE talent, the stun aspect can make a difference in PvP encounters.
 
 
* [[Bestial Discipline]]
 
Enables your pet to regenerate twice as much focus per tick, thus letting it use it specials and growl more often which leads to a higher damage output.
 
 
* [[Frenzy]]
 
Another solid talent for greatly increasing your pet's damage output.
 
Also great against casters, as it will put pressure on them when your pet is frenzied and keeps interrupting their casting.
 
 
* [[Serpent's Swiftness]]
 
One of the "core" DPS increasing talents in the tree. Passive 20% white DPS to you and your pet. Scales incredibly well, and provides a significant damage boost. Is worth about a 10-15% DPS increase when 5 points are spent here. Note that it is not a straight, direct 20% DPS increase because special attacks such as [[Multi-Shot]] and [[Arcane Shot]] are unaffected by this talent.
 
 
* [[Bestial Wrath]] and [[The Beast Within]]
 
These two talents combined together makes Beast mastery Hunters the bane of casters and healers in PvP, as well as provides significant dps boost in PvE. 18 seconds are more than enough for an uncrowd-controllable hunter and his pet to kill any unwary caster/healer. It can also be activated to break any CC on your pet. In raids, use it as often as possible and if possible, combine it with a trinket such as [[Bloodlust Brooch]] for a high damage output in fights.
 
 
== Marksmanship ==
 
 
{| class="darktable sortable"
 
{| class="darktable sortable"
   
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|-
 
|-
 
! [[Improved Concussive Shot]]
 
! [[Improved Concussive Shot]]
|Align="Center"| none ||Align="Center"| 2 || Increases the duration of your [[Concussive Shot]]'s daze effect by 1-2 sec.
+
|Align="Center"| None ||Align="Center"| 2 || Increases the duration of your [[Concussive Shot]]'s daze effect by X sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Focused Aim]]
 
! [[Focused Aim]]
|Align="Center"| none ||Align="Center"| 3 || Reduces the pushback suffered from damaging attacks while casting [[Steady Shot]] by 23-70%, and increases your chance to hit by 1-3%.
+
|Align="Center"| None ||Align="Center"| 3 || Reduces the pushback suffered from damaging attacks while casting [[Steady Shot]] by X%, and increases your chance to hit by Y%.
   
 
|-
 
|-
 
! [[Lethal Shots]]
 
! [[Lethal Shots]]
|Align="Center"| none ||Align="Center"| 5 || Increases your critical strike chance with ranged weapons by 1-5%
+
|Align="Center"| None ||Align="Center"| 5 || Increases your critical strike chance with ranged weapons by X%
   
 
|- class="alt"
 
|- class="alt"
 
! [[Careful Aim]]
 
! [[Careful Aim]]
|Align="Center"| 5 Marksmanship ||Align="Center"| 3 || Increases your ranged attack power by an amount equal to 33-100% of your total Intellect.
+
|Align="Center"| 5 Marksmanship ||Align="Center"| 3 || Increases your ranged attack power by an amount equal to X% of your total [[Intellect]].
   
 
|-
 
|-
 
! [[Improved Hunter's Mark]]
 
! [[Improved Hunter's Mark]]
|Align="Center"| 5 Marksmanship ||Align="Center"| 3 || Increases the bonus attack power granted by your [[Hunter's Mark]] ability by 10-30%, and reduces the mana cost of your Hunter's Mark ability by 33-100%.
+
|Align="Center"| 5 Marksmanship ||Align="Center"| 3 || Increases the bonus attack power granted by your [[Hunter's Mark]] ability by X%, and reduces the mana cost of your Hunter's Mark ability by Y%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Mortal Shots]]
 
! [[Mortal Shots]]
|Align="Center"| 5 Marksmanship ||Align="Center"| 5 || Increases the ranged weapon critical strike damage bonus by 6-30%
+
|Align="Center"| 5 Marksmanship ||Align="Center"| 5 || Increases the critical strike damage bonus of your ranged abilities by X%.
   
 
|-
 
|-
 
! [[Go For The Throat]]
 
! [[Go For The Throat]]
|Align="Center"| 10 Marksmanship ||Align="Center"| 2 || Your ranged critical hits cause your pet to regenerate 25-50% of focus.
+
|Align="Center"| 10 Marksmanship ||Align="Center"| 2 || Your ranged critical hits cause your pet to regenerate X focus.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Improved Arcane Shot]]
 
! [[Improved Arcane Shot]]
|Align="Center"| 10 Marksmanship ||Align="Center"| 3 || Increases the damage done by your [[Arcane Shot]] by 5-15%.
+
|Align="Center"| 10 Marksmanship ||Align="Center"| 3 || Increases the damage done by your [[Arcane Shot]] by X%.
   
 
|-
 
|-
 
! [[Aimed Shot]]
 
! [[Aimed Shot]]
|Align="Center"| 10 Marksmanship<br /> 5 Mortal Shots ||Align="Center"| 1 || An aimed shot that increases ranged damage by 70 (trainable to 870) and reduces healing done to that target by 50%. Lasts 10 sec.
+
|Align="Center"| 10 Marksmanship<br /> 5 Mortal Shots ||Align="Center"| 1 || An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Rapid Killing]]
 
! [[Rapid Killing]]
|Align="Center"| 10 Marksmanship ||Align="Center"| 2 || Reduces the cooldown of your [[Rapid Fire]] ability by 1-2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Auto Shot causes 10-20% additional damage. Lasts 20 sec.
+
|Align="Center"| 10 Marksmanship ||Align="Center"| 2 || Reduces the cooldown of your [[Rapid Fire]] ability by X min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Chimera Shot causes Y% additional damage. Lasts 20 sec.
   
 
|-
 
|-
 
! [[Improved Stings]]
 
! [[Improved Stings]]
|Align="Center"| 15 Marksmanship ||Align="Center"| 3 || Increases the damage done by Serpent and Wyvern Stings by 10-30%, increases the mana drained by your [[Viper Sting]] by 10-30%, and reduces chance that stings will be dispelled by 10-30%.
+
|Align="Center"| 15 Marksmanship ||Align="Center"| 3 || Increases the damage done by Serpent and Wyvern Stings by X% and the mana drained by your [[Viper Sting]] by X%. In addition, reduces the chance your sting damage over time will be dispelled by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Efficiency (Hunter Talent)|Efficiency]]
 
! [[Efficiency (Hunter Talent)|Efficiency]]
|Align="Center"| 15 Marksmanship ||Align="Center"| 5 || Reduces Mana cost of Shots and Stings by 2-10%
+
|Align="Center"| 15 Marksmanship ||Align="Center"| 5 || Reduces Mana cost of Shots and Stings by X%
   
 
|-
 
|-
 
! [[Concussive Barrage]]
 
! [[Concussive Barrage]]
|Align="Center"| 20 Marksmanship ||Align="Center"| 3 || Your successful [[Auto Shot]], [[Multi Shot]] and [[Volley]] attacks have a 2-6% chance to Daze the target for 4 sec.
+
|Align="Center"| 20 Marksmanship ||Align="Center"| 3 || Your successful [[Auto Shot]], [[Multi Shot]] and [[Volley]] attacks have a X% chance to Daze the target for 4 sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Readiness]]
 
! [[Readiness]]
|Align="Center"| 20 Marksmanship ||Align="Center"| 1 || When activated, this ability immediately finishes the cooldown on your other Hunter abilities.
+
|Align="Center"| 20 Marksmanship ||Align="Center"| 1 || When activated, this ability immediately finishes the cooldown on your other Hunter abilities except [[Bestial Wrath]].
   
 
|-
 
|-
 
! [[Barrage]]
 
! [[Barrage]]
|Align="Center"| 20 Marksmanship ||Align="Center"| 3 || Increases the damage done by your Multi-Shot, Aimed shot, and Volley spells by 4-12%
+
|Align="Center"| 20 Marksmanship ||Align="Center"| 3 || Increases the damage done by your Multi-Shot, Aimed shot, and Volley spells by X%
   
 
|- class="alt"
 
|- class="alt"
 
! [[Combat Experience]]
 
! [[Combat Experience]]
|Align="Center"| 25 Marksmanship ||Align="Center"| 2 || Increases your total Agility by 2-4% and your total Intellect by 2-4%.
+
|Align="Center"| 25 Marksmanship ||Align="Center"| 2 || Increases your total Agility and Intellect by X%.
   
 
|-
 
|-
 
! [[Ranged Weapon Specialization]]
 
! [[Ranged Weapon Specialization]]
|Align="Center"| 25 Marksmanship ||Align="Center"| 5 || Increases the damage you deal with ranged weapons by 1-5%
+
|Align="Center"| 25 Marksmanship ||Align="Center"| 5 || Increases the damage you deal with ranged weapons by X%
   
 
|- class="alt"
 
|- class="alt"
 
! [[Piercing Shots]]
 
! [[Piercing Shots]]
|Align="Center"| 30 Marksmanship ||Align="Center"| 3 || Your [[Steady Shot]] and Aimed Shot abilities ignore 2-6% of your target's armor.
+
|Align="Center"| 30 Marksmanship ||Align="Center"| 3 || Your [[Steady Shot]] and Aimed Shot abilities ignore X% of your target's armor.
   
 
|-
 
|-
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|- class="alt"
 
|- class="alt"
 
! [[Improved Barrage]]
 
! [[Improved Barrage]]
|Align="Center"| 30 Marksmanship<br /> 3 Barrage ||Align="Center"| 3 || Increases the Critical Strike chance of your Multi-Shot and Aimed shot abilities by 4-12% and gives you a 33-100% chance of avoiding interruption caused by damage while channeling Volley.
+
|Align="Center"| 30 Marksmanship<br /> 3 Barrage ||Align="Center"| 3 || Increases the Critical Strike chance of your Multi-Shot and Aimed shot abilities by X% and reduces the pushback suffered from damaging attacks while channeling Volley by Y%.
   
 
|-
 
|-
 
! [[Master Marksman]]
 
! [[Master Marksman]]
|Align="Center"| 35 Marksmanship ||Align="Center"| 5 || Increases your critical strike chance by 1-5%, and reduces the Mana cost of your Steady Shot by 5-25%.
+
|Align="Center"| 35 Marksmanship ||Align="Center"| 5 || Increases your critical strike chance by X%, and reduces the Mana cost of your Steady Shot by Y%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Rapid Recuperation]]
 
! [[Rapid Recuperation]]
|Align="Center"| 35 Marksmanship ||Align="Center"| 5 || Reduces the mana and focus cost of shots and ability of you and your pet by 30-60% while under the effect of Rapid Fire, and you will gain 1-2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
+
|Align="Center"| 35 Marksmanship ||Align="Center"| 5 || Reduces the mana and focus cost of shots and abilities by you and your pet by X% while under the effect of Rapid Fire, and you will gain Y% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
   
 
|-
 
|-
 
! [[Wild Quiver]]
 
! [[Wild Quiver]]
|Align="Center"| 40 Marksmanship ||Align="Center"| 3 || You have a 4-10% chance to shoot an additional shot when doing damage with your auto shot, dealing 50% Nature damage. Wild Quiver consumes no ammo.
+
|Align="Center"| 40 Marksmanship ||Align="Center"| 3 || You have a X% chance to shoot an additional shot when doing damage with your Auto Shot, dealing 50% Nature damage. Wild Quiver consumes no ammo.
   
 
|- class="alt"
 
|- class="alt"
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|-
 
|-
 
! [[Improved Steady Shot]]
 
! [[Improved Steady Shot]]
|Align="Center"| 40 Marksmanship ||Align="Center"| 3 || Your Steady Shot hits have a 5-15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
+
|Align="Center"| 40 Marksmanship ||Align="Center"| 3 || Your Steady Shot hits have a X% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Marked for Death]]
 
! [[Marked for Death]]
|Align="Center"| 45 Marksmanship ||Align="Center"| 5 || Increases your damage done by your shots and the damage done by your pet's special abilities by 1-5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, [[Kill Shot]] or Chimera Shot by 2-10%.
+
|Align="Center"| 45 Marksmanship ||Align="Center"| 5 || Increases your damage done by your shots and the damage done by your pet's special abilities by X% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, [[Kill Shot]] and Chimera Shot by Y%.
   
 
|-
 
|-
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|}
 
|}
  +
</option></choose>
 
  +
|Survival|<choose><option>
'''Key talents'''
 
* [[Improved Concussive Shot]]
 
This talent extends the daze effect of [[Concussive Shot]] by 2 seconds. It provides the opportunity to kite your opponent or run away from them. Essential PVP talent. Much less useful in late-game PvE, and nearly useless in raiding, as many high-level mobs are immune to stun effects.
 
 
* [[Lethal Shots]]
 
Straight DPS upgrade. Coupled with Mortal Shots, is almost essential.
 
 
* [[Aimed Shot]]
 
Also the essential means of taking down spell casters quickly with a huge upfront punch.
 
 
* [[Rapid Killing]]
 
Decent in both PvP and PvE, although more so in PvP. The cooldown reduction on Rapid Fire is good, and the 20% damage buff increases the punch on any opener you throw within a reasonable timeframe. (Note: still procs off mobs that would yield experience if you are level-capped, also procs off PvP NPCs that grant neither XP nor honour)
 
 
* [[Mortal Shots]]
 
A must-have for almost any Hunter. The 30% buff to your critical hits applies to all of your shots as well, significantly increasing your DPS. Also one of the primary reasons to pick up Aimed Shot, which has only limited utility after [[2.0]].
 
 
* [[Readiness]]
 
Resets cooldown on all Hunter abilities. Commonly overlooked, this is a panic button that gives the Hunter redundancy. If you have a mob locked with freeze trap and draw an add, you can hit Readiness and drop another trap to freeze the add. If Feign Death is initially resisted, you can hit Readiness for another roll of the dice. In long fights, you can also use Rapid Fire once, then Readiness, and Rapid Fire again. It can also be used against difficult or larger mobs. Immolation Trap, draw the mob to the trap, Readiness, jump forward, drop Snake Trap on mob, feign to drop aggro from traps, jump back, and commence shooting.
 
 
* [[Trueshot Aura]]
 
A bonus the hunter can provide his groupmates with. Rogues, DPS warriors and beast mastery/survival spec hunters will love you for this.
 
 
* [[Master Marksman]]
 
Necessary to get the much-needed [[Silencing Shot]] as well as give a significant boost to your overall DPS - as marksmanship has more use in PVE than beast mastery, this is essential to obtain the high DPS needed for tougher mobs
 
 
== Survival ==
 
 
{| class="darktable sortable"
 
{| class="darktable sortable"
   
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|-
 
|-
 
! [[Improved Tracking]]
 
! [[Improved Tracking]]
|Align="Center"| none ||Align="Center"| 5 || Increases all non-periodic damage done to targets that are being tracked by 1-5%.
+
|Align="Center"| None ||Align="Center"| 5 || While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, and Undead, all ranged damage done to those types is increased by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Hawk Eye]]
 
! [[Hawk Eye]]
|Align="Center"| none ||Align="Center"| 3 || Increases the range of your range weapons by 2-6 yards.
+
|Align="Center"| None ||Align="Center"| 3 || Increases the range of your range weapons by X yards.
   
 
|-
 
|-
 
! [[Savage Strikes]]
 
! [[Savage Strikes]]
|Align="Center"| none ||Align="Center"| 2 || Increases the critical strike chance of [[Raptor Strike]], [[Mongoose Bite]] and [[Counterattack]] by 10-20%.
+
|Align="Center"| None ||Align="Center"| 2 || Increases the critical strike chance of [[Raptor Strike]], [[Mongoose Bite]] and [[Counterattack]] by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Surefooted]]
 
! [[Surefooted]]
|Align="Center"| 5 Survival ||Align="Center"| 3 || Reduces the duration of movement impairing effects by 10-30%
+
|Align="Center"| 5 Survival ||Align="Center"| 3 || Reduces the duration of movement impairing effects by X%
   
 
|-
 
|-
 
! [[Entrapment]]
 
! [[Entrapment]]
|Align="Center"| 5 Survival ||Align="Center"| 3 || Gives your [[Immolation Trap]], [[Frost Trap]], [[Explosive Trap]], and [[Snake Trap]] a 8-25% chance to entrap the target, preventing them from moving for 4 sec.
+
|Align="Center"| 5 Survival ||Align="Center"| 3 || Gives your [[Immolation Trap]], [[Frost Trap]], [[Explosive Trap]], and [[Snake Trap]] a X% chance to entrap the target, preventing them from moving for 4 sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Improved Wing Clip]]
 
! [[Improved Wing Clip]]
|Align="Center"| 5 Survival ||Align="Center"| 3 || Gives your [[Wing Clip]] ability a 7-20% chance to immobilize the target for 5 sec.
+
|Align="Center"| 5 Survival ||Align="Center"| 3 || Gives your [[Wing Clip]] ability a X% chance to immobilize the target for 5 sec.
   
 
|-
 
|-
 
! [[Survival Instincts]]
 
! [[Survival Instincts]]
|Align="Center"| 5 Survival ||Align="Center"| 2 || Reduces all damage taken by 2-4% and increases the critical strike chance of your [[Arcane Shot]], [[Steady Shot]], and [[Explosive Shot]] by 2-4%.
+
|Align="Center"| 5 Survival ||Align="Center"| 2 || Reduces all damage taken by X% and increases the critical strike chance of your [[Arcane Shot]], [[Steady Shot]], and [[Explosive Shot]] by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Survivalist]]
 
! [[Survivalist]]
|Align="Center"| 10 Survival ||Align="Center"| 5 || Increases your Stamina by 2-10%.
+
|Align="Center"| 10 Survival ||Align="Center"| 5 || Increases your Stamina by X%.
   
 
|-
 
|-
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|- class="alt"
 
|- class="alt"
 
! [[Deflection (Hunter)|Deflection]]
 
! [[Deflection (Hunter)|Deflection]]
|Align="Center"| 10 Survival ||Align="Center"| 3 || Increases your chance to parry by 1-3%, and reduces the duration of all Disarm effects used against you by 16-50%. This does not stack with other Disarm duration reducing effects.
+
|Align="Center"| 10 Survival ||Align="Center"| 3 || Increases your chance to parry by X%, and reduces the duration of all Disarm effects used against you by Y%. This does not stack with other Disarm duration reducing effects.
   
 
|-
 
|-
 
! [[Survival Tactics]]
 
! [[Survival Tactics]]
|Align="Center"| 10 Survival ||Align="Center"| 2 || Reduces the chance your Feign Death ability and all trap spells will be resisted by 2-4%, and reduces the cooldown of your Disengage ability by 2-4 sec.
+
|Align="Center"| 10 Survival ||Align="Center"| 2 || Reduces the chance your Feign Death ability and all trap spells will be resisted by X%, and reduces the cooldown of your Disengage ability by Y sec.
   
 
|- class="alt"
 
|- class="alt"
! [[T.N.T]]
+
! [[T.N.T.]]
|Align="Center"| 15 Survival ||Align="Center"| 3 || Your Immolation Trap, Explosive Trap and Explosive Shot have a 5-15% to stun targets for 3 sec when they land, and increases the chance your Explosive Shot will critically hit by 3-9%.
+
|Align="Center"| 15 Survival ||Align="Center"| 3 || Your Immolation Trap, Explosive Trap and Explosive Shot have a X% to stun targets for 3 sec when they land, and increases the chance your Explosive Shot will critically hit by Y%.
   
 
|-
 
|-
 
! [[Lock and Load]]
 
! [[Lock and Load]]
|Align="Center"| 15 Survival ||Align="Center"| 3 || You have a 33%/66%/100% chance when you trap a target and a 2%/4%/6% chance when you deal periodic damage with your [[Serpent Sting]] to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
+
|Align="Center"| 15 Survival ||Align="Center"| 3 || You have a X% chance when you trap a target and a Y% chance when you deal periodic damage with your [[Serpent Sting]] to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
   
 
|- class="alt"
 
|- class="alt"
  +
! [[Hunter vs. Wild]]
  +
|Align="Center"| 20 Survival<br />5 Survivalist ||Align="Center"| 3 || Increases you and your pet's attack power and ranged attack power equal to X% of your total Stamina.
  +
  +
|-
 
! [[Killer Instinct]]
 
! [[Killer Instinct]]
|Align="Center"| 20 Survival ||Align="Center"| 3 || Increases your critical strike chance with all attacks by 1%/2%/3%
+
|Align="Center"| 20 Survival ||Align="Center"| 3 || Increases your critical strike chance with all attacks by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Counterattack]]
 
! [[Counterattack]]
|Align="Center"| 20 Survival<br />3 Deflection ||Align="Center"| 1 || A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
+
|Align="Center"| 20 Survival<br />3 Deflection ||Align="Center"| 1 || A strike that becomes active after parrying an opponent's attack. This attack deals [AP * 0.2 + 342] damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
   
|-
+
|-
 
! [[Lightning Reflexes (Hunter)|Lightning Reflexes]]
! [[Resourcefulness]]
 
|Align="Center"| 25 Survival ||Align="Center"| 3 || Reduces the mana cost of all traps and melee abilities by 20-60% and reduces the cooldown of all traps by 2-6 secs.
+
|Align="Center"| 25 Survival ||Align="Center"| 5 || Increases your Agility by X%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Resourcefulness]]
! [[Lightning Reflexes (Hunter)|Lightning Reflexes]]
 
|Align="Center"| 25 Survival ||Align="Center"| 5 || Increases your Agility by 3-15%
+
|Align="Center"| 25 Survival ||Align="Center"| 3 || Reduces the mana cost of all traps and melee abilities by X% and reduces the cooldown of all traps by Y secs.
   
 
|-
 
|-
! [[Thrill of the Hunt]]
+
! [[Expose Weakness]]
|Align="Center"| 30 Survival ||Align="Center"| 3 || Gives you 33-100% chance to regain 40% of the mana cost of any shot when it critically hits.
+
|Align="Center"| 30 Survival<br />5 Lightning Reflexes ||Align="Center"| 3 || Your ranged criticals have a X% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Wyvern Sting]]
 
! [[Wyvern Sting]]
|Align="Center"| 30 Survival<br />3 Killer Instinct ||Align="Center"| 1 || A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. (Further ranks trainable at Hunter Trainer)
+
|Align="Center"| 30 Survival<br />3 Killer Instinct ||Align="Center"| 1 || A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2460 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
   
 
|-
 
|-
! [[Expose Weakness]]
+
! [[Thrill of the Hunt]]
|Align="Center"| 30 Survival<br />5 Lightning Reflexes ||Align="Center"| 3 || Your ranged criticals have a 33%-100% chance to apply Expose Weakness to a target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.
+
|Align="Center"| 30 Survival ||Align="Center"| 3 || Gives you X% chance to regain 40% of the mana cost of any shot when it critically hits.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Master Tactician]]
 
! [[Master Tactician]]
|Align="Center"| 35 Survival ||Align="Center"| 5 || Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2-10% for 8 sec.
+
|Align="Center"| 35 Survival ||Align="Center"| 5 || Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X% for 8 sec.
   
 
|-
 
|-
 
! [[Noxious Stings]]
 
! [[Noxious Stings]]
|Align="Center"| 35 Survival<br />1 Wyvern Sting ||Align="Center"| 3 || If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16%/25%/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%/2%/3%.
+
|Align="Center"| 35 Survival<br />1 Wyvern Sting ||Align="Center"| 3 || If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting X% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by Y%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Point of No Escape]]
 
! [[Point of No Escape]]
|Align="Center"| 40 Survival ||Align="Center"| 2 || Increases the critical strike chance on all targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%/6%.
+
|Align="Center"| 40 Survival ||Align="Center"| 2 || Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by X%.
   
 
|-
 
|-
 
! [[Trap Mastery]]
 
! [[Trap Mastery]]
|Align="Center"| 40 Survival ||Align="Center"| 1 || Increases the duration of your Frost Trap and Freezing Trap by 30%, the periodic damage of your Immolation and Explosive Trap by 30% and number of snakes spawned by your Snake Trap by 30%.
+
|Align="Center"| 40 Survival ||Align="Center"| 1 || Frost Trap and Freezing Trap - Increases the duration of by 30%.
  +
  +
Immolation Trap and Explosive Trap - Increases the periodic damage done by 30%.
  +
  +
Snake Trap - Increases the number of snakes spawned by 30%.
   
 
|- class="alt"
 
|- class="alt"
 
! [[Sniper Training]]
 
! [[Sniper Training]]
|Align="Center"| 40 Survival ||Align="Center"| 3 || Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shot by 2%/4%/6% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by 5%/10%/15%.
+
|Align="Center"| 40 Survival ||Align="Center"| 3 || Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shot by X% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by Y%.
 
   
 
|-
 
|-
 
! [[Hunting Party]]
 
! [[Hunting Party]]
|Align="Center"| 45 Survival<br />3 Thrill of the Hunt ||Align="Center"| 5 || Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20%/40%/60%/80%/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts 15 sec.
+
|Align="Center"| 45 Survival<br />3 Thrill of the Hunt ||Align="Center"| 5 || Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a X% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts 15 sec.
   
 
|- class="alt"
 
|- class="alt"
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|}
 
|}
   
 
;Talent discussion
'''Key talents'''
 
 
'' Discussion on Strengths and Weaknesses of specific Talents has been moved to the [[Hunter Talent Discussion]] section''
* [[Expose Weakness]]
 
Hands down the best talent of all the hunter trees. It boosts Physical AP of all raid members (not just party) by 25% of the hunter's agility. This is what draws end-game hunters to the SV tree. The only downside is that it requires 600-700 agility to become truly effective for the raid. Bringing one SV hunter to raid is almost the equivalent of bringing a 26th DPSer, if your raid is heavily melee oriented. This talent is the key to the SV tree for raiders.
 
   
  +
For more 3.1 up to date information on the survival hunter got the [[Hunter_builds|Hunter Builds article]]
* [[Hawk Eye]]
 
  +
</option></choose>
+6 yard range should not be underestimated: It gives hunters the best range of any class in the game. Although the advantage of this in PvP should hopefully be self-explanatory, the benefit of this skill in solo PvE is primarily due to Survival's damage being crit based. As such, even after the pet loses aggro, with this skill, if a Hunter begins at maximum range from their target, they should still be able to kill the target before it reaches melee range.
 
  +
}}
   
  +
== External links ==
* [[Improved Wing Clip]]
 
  +
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
This talent allows you a possible root to make range on your target and also getting in one or two hits with your melee weapon before getting some distance to the mob.
 
  +
Links that do not conform to the rules will be DELETED.
 
  +
Repeat violations may result in a BAN.
* [[Surefooted]]
 
  +
Have a nice day. :) -->
You get both a boost to your chance to hit as well as the possibility of negating root effects. The +hit won't show on the character sheet, but Hunters with this talent can safely choose more gear without the +hit stat. Somewhere around 3-4% more will be needed if you do high-end raiding - while Hunters without this talent need around 6-8% depending on which instances/raids the Hunter does.
 
  +
{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/tool/talent-calculator#hunter|desc=Talent Calculator}}
 
  +
{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/tool/talent-calculator#hunter|desc=Talent Calculator}}
* [[Killer Instinct]]
 
  +
{{elink|type=wowhead|link=http://www.wowhead.com/class=3#talents|desc=Database &#x25B8; Classes &#x25B8; Hunter (Talents tab)}}
Increasing the critical strike chance of all your attacks is key - especially with the Expose Weakness talent.
 
  +
;Guides
 
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Beast Mastery, Marksmanship, and Survival Hunter Raiding Guides (Mists of Pandaria)}}
* [[Counterattack]]
 
Cannot be avoided by your opponent, but you can miss. It will root your target and does damage all after you successfully parry attack.
 
 
:Note: [[Deflection (Hunter)|Deflection]] is a must-have talent if you plan on getting counterattack.
 
 
* [[Lightning Reflexes (Hunter)|Lightning Reflexes]]
 
A 3-15% increase in Agility. This talent is the backbone of a dedicated Survival Hunter's ranged damage. Agility is the primary stat needed to make use of Survival; it provides attack power, %crit, %dodge, and armour. It also allows one of the best dps debuffs in WoW - Expose Weakness.
 
 
* [[Wyvern Sting]]
 
Originally the trademark Survival talent. Wyvern's strength isn't primarily as an extended duration form of crowd control, but rather as an initial opening stun or surprising move which can throw an opponent off-guard, and also leaves the Hunter free to perform a follow up sequence of attacks. While it ''can'' also be used as a fail safe in the event that a freeze trap fails, this is risky, and requires that the non-crowd controlled target(s) in a given scenario be killed quickly. If used in addition to a freeze trap, this makes a Survival hunter one of few who can crowd control up to three mobs at the same time.
 
 
In solo PvE, Wyvern is primarily used to buy time. In a fight against two caster mobs for example where the Hunter is currently focused on killing one but is being shot by the other, the second mob can be shot with Wyvern to allow the Hunter time to kill the first mob without continuing to be shot themselves by the second.
 
 
:Note: This ability, when combined with Freezing traps allows a hunter to leave 3 mobs out of combat instead of one or two. Initially, the hunter lays a Freezing trap and waits a bit for the cooldown of traps. Then pull group regularly or open with wyvern - wyvern can now be shot in combat which makes it a lot more useful, so one generally likes to wait with that shot. The first mob to chase the hunter gets trapped. Then put a new freezing trap down a little away from the first trapped mob and if you didn't open with wyvern sting you now shoot one to sleep and let the third mob run into the last trap. With improved traps you should now have three mobs CC´ed for approx 27, 23 and 12 seconds. Then start your kiting and spam new traps as the old one breaks. Remember that if you feign death you will reset all aggro, so be sure they won't cause problems for the rest of the group/raid.
 
 
== Talents added in patch 3.0.2 ==
 
{| class="wikitable sortable" style="border:solid 1px #000000" cellpadding="5"
 
|-style="color:#ffffff;background-color:#243a6a;" align="center"
 
|width="30"|
 
|width="100"|'''Talent'''
 
|width="60"|'''Tier'''
 
|width="70"|'''Tree'''
 
|'''Description'''
 
|-style="background-color:#966947;color:#000000;" align="left"
 
|[[Image:Ability Hunter AspectMastery.png|32px]]
 
|'''Aspect Mastery'''
 
|Tier 3
 
|Beast Mastery
 
|style="font-size:11px;"|Improves your aspects in the following ways:
 
*Aspect of the Viper - Reduces the damage penalty by 10%.
 
*Aspect of the Monkey - Reduces the damage done to you while active by 5%.
 
*Aspect of the Hawk - Increases the attack power bonus by 30%<br />''(1 Rank)''
 
|-style="background-color:#966947;color:#000000;" align="left"
 
|[[Image:Ability Hunter Invigeration.png|32px]]
 
|'''Invigoration'''
 
|Tier 8
 
|Beast Mastery
 
|style="font-size:11px;"|When your pet scores a critical hit with a special ability, you have a 50/100% chance to restore 1% of your mana.<br />''(2 Ranks)''
 
|-style="background-color:#AAE0D7;color:#000000;" align="left"
 
|[[Image:Ability Hunter FocusedAim.png|32px]]
 
|'''Focused Aim'''
 
|Tier 1
 
|Marksmanship
 
|style="font-size:11px;"|Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23/46/70% and increases your chance to hit by 1/2/3%.<br />''(3 Ranks)''
 
|-style="background-color:#F7BFCB;color:#000000;" align="left"
 
|[[Image:Ability Hunter ImprovedTracking.png|32px]]
 
|'''Improved Tracking'''
 
|Tier 1
 
|Survival
 
|style="font-size:11px;"|Increases all non-periodic damage done to targets that are being tracked by 1/2/3/4/5%.<br />''(5 Ranks)''
 
|-style="background-color:#F7BFCB;color:#000000;" align="left"
 
|[[Image:INV Misc Bomb 05.png|32px]]
 
|'''T.N.T.'''
 
|Tier 2
 
|Survival
 
|style="font-size:11px;"|Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 3 sec when they deal damage, and increases the critical strike chance of your Explosive Shot by 3/6/9%.<br />''(3 Ranks)''
 
|}
 
 
== Talent discussion ==
 
'' Factual information on specific talents should be added to the specific talent page''<br />
 
'' Discussion on Strengths and Weaknesses should be saved for the [[Hunter Talent Discussion]] section''
 
 
== See also ==
 
* [http://www.worldofwarcraft.com/info/classes/hunter/talents.html Hunter Talents calculator at the Official site]
 
* [http://www.wowhead.com/?talent=c Hunter Talent calculator at Wowhead]
 
   
   
 
{{Classfooter|Hunter}}
 
{{Classfooter|Hunter}}
 
 
[[Category:Hunter talents| ]]
 
[[Category:Hunter talents| ]]
  +
[[Category:Hunter help]]

Latest revision as of 02:58, 30 August 2018

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With Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Mists of Pandaria, hunters began choosing their talents at level fifteen.

Current talents

Level Abilities (choose one)
15 Beast Mastery Big Game Hunter
Marksmanship Lone Wolf
Survival Animal Instincts
Beast Mastery Way of the Cobra
Marksmanship Steady Focus
Survival Throwing Axes
Beast Mastery Dire Stable
Marksmanship Careful Aim
Survival Way of the Mok'Nathal
30 Beast Mastery Stomp
Marksmanship Lock and Load
Survival A Murder of Crows
Beast Mastery Dire Frenzy
Marksmanship Black Arrow
Survival Mortal Wounds
Beast Mastery Chimaera Shot
Marksmanship True Aim
Survival Snake Hunter
45 Posthaste Farstrider Dash
60 Beast Mastery One with the Pack
Marksmanship Explosive Shot
Survival Caltrops
Beast Mastery Bestial Fury
Marksmanship Sentinel Hunter
Survival Improved Traps
Beast Mastery Blink Strikes
Marksmanship Patient Sniper
Survival Steel Trap
75 Beast MasteryMarksmanship Binding Shot
Survival Sticky Bomb
Beast MasteryMarksmanship Wyvern Sting
Survival Ranger's Net
Beast Mastery Intimidation
MarksmanshipSurvival Camouflage
90 Beast MasteryMarksmanship A Murder of Crows
Survival Butchery
Beast MasteryMarksmanship Barrage
Survival Dragonsfire Grenade
Beast MasteryMarksmanship Volley
Survival Serpent Sting
100 Beast Mastery Stampede
Marksmanship Sidewinders
Survival Spitting Cobra
Beast Mastery Killer Cobra
Marksmanship Piercing Shot
Survival Expert Trapper
Beast MasteryMarksmanship Aspect of the Beast
Marksmanship Trick Shot


Pre-Mists of Pandaria

Starting at level 10, a Hunter can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system.

Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt by and mana efficiency of a hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.

For an in depth analysis of all of the talents please see the Hunter talent analysis article.

Talent Requirements Ranks Description
Improved Aspect of the Hawk None 5 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by X% for 12 sec.
Endurance Training None 5 Increases the Health of your pets by X% and your Health by Y%.
Focused Fire 5 Beast Mastery 2 All damage caused by you is increased by X% while your pet is active and the critical strike chance of your pet's special abilities is increased by Y% while Kill Command is active.
Improved Aspect of the Monkey 5 Beast Mastery 3 Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by X%.
Thick Hide 5 Beast Mastery 3 Increases the Armor rating of your pets by X% and your armor contributions from items by Y%.
Improved Revive Pet 5 Beast Mastery 2 Revive Pet's casting time is reduced by X sec, its mana cost is reduced by Y%, and the health your pet returns with is increased by an additional Z%.
Pathfinding 10 Beast Mastery 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by X%, and increases your speed while mounted by Y%. The mounted movement speed increase does not stack with other effects.
Aspect Mastery 10 Beast Mastery 1 Aspect of the Viper - Reduces the damage penalty by 10%.
Aspect of the Monkey - Reduces the damage done to you while active by 5%.
Aspect of the Hawk - Increases the attack power bonus by 30%.
Aspect of the Dragonhawk - Combines the bonuses of Aspect of the Monkey and Hawk.
Unleashed Fury 10 Beast Mastery 5 Increases the damage done by your pets by X%.
Improved Mend Pet 15 Beast Mastery 2 Reduces the mana cost of your Mend Pet spell by X% and gives it a Y% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity 15 Beast Mastery 5 Increases the critical strike chance of your pets by X%.
Spirit Bond 20 Beast Mastery 2 While your pet is active, you and your pet will regenerate X% of total health every 10 sec., and increases healing done to you and your pet by Y%.
Intimidation 20 Beast Mastery 1 Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.
Bestial Discipline 20 Beast Mastery 2 Increases the Focus regeneration of your pets by X%.
Animal Handler 25 Beast Mastery 2 Increases your pet's expertise by X, and reduces the cooldown of your Master's Call ability by Y sec.
Frenzy 25 Beast Mastery
5 Ferocity
5 Gives your pet a X% chance to gain 30% attack speed increase for 8 seconds after dealing a critical strike.
Ferocious Inspiration 30 Beast Mastery 3 When your pet scores a critical hit, all party and raid members have all damage increased by X% for 10 sec. In addition, increases the damage of your Arcane Shot by Y%.
Bestial Wrath 30 Beast Mastery
1 Intimidation
1 Send your pet into a rage causing 50% additional damage for 18 seconds. While enraged, the beast does not feel pity or remorse or fear and cannot be stopped unless killed.
Catlike Reflexes 30 Beast Mastery 3 Increases your chance to dodge by X% and your pet's chance to dodge by an additional Y%.
Invigoration 35 Beast Mastery
3 Ferocious Inspiration
2 When your pet scores a critical hit with a special ability, you have a X% chance to instantly regenerate 1% mana.
Serpent's Swiftness 35 Beast Mastery 5 Increases ranged combat attack speed by X% and your pet's melee attack speed by Y%.
Longevity 40 Beast Mastery 3 Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by X%.
The Beast Within 40 Beast Mastery
1 Bestial Wrath
1 When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana cost of all spells by 20% for 18 seconds. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Cobra Strikes 40 Beast Mastery
5 Serpent's Swiftness
3 You have a X% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
Kindred Spirits 45 Beast Mastery 5 Increases your pet's damage by X% and you and your pet's movement speed by Y% while your pet is active. This does not stack with other movement speed increasing effects.
Beast Mastery 50 Beast Mastery 1 You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Talent Reqs Ranks Description
Improved Concussive Shot None 2 Increases the duration of your Concussive Shot's daze effect by X sec.
Focused Aim None 3 Reduces the pushback suffered from damaging attacks while casting Steady Shot by X%, and increases your chance to hit by Y%.
Lethal Shots None 5 Increases your critical strike chance with ranged weapons by X%
Careful Aim 5 Marksmanship 3 Increases your ranged attack power by an amount equal to X% of your total Intellect.
Improved Hunter's Mark 5 Marksmanship 3 Increases the bonus attack power granted by your Hunter's Mark ability by X%, and reduces the mana cost of your Hunter's Mark ability by Y%.
Mortal Shots 5 Marksmanship 5 Increases the critical strike damage bonus of your ranged abilities by X%.
Go For The Throat 10 Marksmanship 2 Your ranged critical hits cause your pet to regenerate X focus.
Improved Arcane Shot 10 Marksmanship 3 Increases the damage done by your Arcane Shot by X%.
Aimed Shot 10 Marksmanship
5 Mortal Shots
1 An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec.
Rapid Killing 10 Marksmanship 2 Reduces the cooldown of your Rapid Fire ability by X min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Chimera Shot causes Y% additional damage. Lasts 20 sec.
Improved Stings 15 Marksmanship 3 Increases the damage done by Serpent and Wyvern Stings by X% and the mana drained by your Viper Sting by X%. In addition, reduces the chance your sting damage over time will be dispelled by X%.
Efficiency 15 Marksmanship 5 Reduces Mana cost of Shots and Stings by X%
Concussive Barrage 20 Marksmanship 3 Your successful Auto Shot, Multi Shot and Volley attacks have a X% chance to Daze the target for 4 sec.
Readiness 20 Marksmanship 1 When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
Barrage 20 Marksmanship 3 Increases the damage done by your Multi-Shot, Aimed shot, and Volley spells by X%
Combat Experience 25 Marksmanship 2 Increases your total Agility and Intellect by X%.
Ranged Weapon Specialization 25 Marksmanship 5 Increases the damage you deal with ranged weapons by X%
Piercing Shots 30 Marksmanship 3 Your Steady Shot and Aimed Shot abilities ignore X% of your target's armor.
Trueshot Aura 30 Marksmanship
1 Readiness
1 Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.
Improved Barrage 30 Marksmanship
3 Barrage
3 Increases the Critical Strike chance of your Multi-Shot and Aimed shot abilities by X% and reduces the pushback suffered from damaging attacks while channeling Volley by Y%.
Master Marksman 35 Marksmanship 5 Increases your critical strike chance by X%, and reduces the Mana cost of your Steady Shot by Y%.
Rapid Recuperation 35 Marksmanship 5 Reduces the mana and focus cost of shots and abilities by you and your pet by X% while under the effect of Rapid Fire, and you will gain Y% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
Wild Quiver 40 Marksmanship 3 You have a X% chance to shoot an additional shot when doing damage with your Auto Shot, dealing 50% Nature damage. Wild Quiver consumes no ammo.
Silencing Shot 40 Marksmanship
5 Master Marksman
1 A shot that deals 50% weapon damage and silences the target for 3 sec.
Improved Steady Shot 40 Marksmanship 3 Your Steady Shot hits have a X% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
Marked for Death 45 Marksmanship 5 Increases your damage done by your shots and the damage done by your pet's special abilities by X% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot and Chimera Shot by Y%.
Chimera Shot 50 Marksmanship 1 You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:

Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.

Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.

Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Talent Reqs Ranks Description
Improved Tracking None 5 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, and Undead, all ranged damage done to those types is increased by X%.
Hawk Eye None 3 Increases the range of your range weapons by X yards.
Savage Strikes None 2 Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by X%.
Surefooted 5 Survival 3 Reduces the duration of movement impairing effects by X%
Entrapment 5 Survival 3 Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a X% chance to entrap the target, preventing them from moving for 4 sec.
Improved Wing Clip 5 Survival 3 Gives your Wing Clip ability a X% chance to immobilize the target for 5 sec.
Survival Instincts 5 Survival 2 Reduces all damage taken by X% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by X%.
Survivalist 10 Survival 5 Increases your Stamina by X%.
Scatter Shot 10 Survival 1 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Deflection 10 Survival 3 Increases your chance to parry by X%, and reduces the duration of all Disarm effects used against you by Y%. This does not stack with other Disarm duration reducing effects.
Survival Tactics 10 Survival 2 Reduces the chance your Feign Death ability and all trap spells will be resisted by X%, and reduces the cooldown of your Disengage ability by Y sec.
T.N.T. 15 Survival 3 Your Immolation Trap, Explosive Trap and Explosive Shot have a X% to stun targets for 3 sec when they land, and increases the chance your Explosive Shot will critically hit by Y%.
Lock and Load 15 Survival 3 You have a X% chance when you trap a target and a Y% chance when you deal periodic damage with your Serpent Sting to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
Hunter vs. Wild 20 Survival
5 Survivalist
3 Increases you and your pet's attack power and ranged attack power equal to X% of your total Stamina.
Killer Instinct 20 Survival 3 Increases your critical strike chance with all attacks by X%.
Counterattack 20 Survival
3 Deflection
1 A strike that becomes active after parrying an opponent's attack. This attack deals [AP * 0.2 + 342] damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes 25 Survival 5 Increases your Agility by X%.
Resourcefulness 25 Survival 3 Reduces the mana cost of all traps and melee abilities by X% and reduces the cooldown of all traps by Y secs.
Expose Weakness 30 Survival
5 Lightning Reflexes
3 Your ranged criticals have a X% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.
Wyvern Sting 30 Survival
3 Killer Instinct
1 A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2460 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Thrill of the Hunt 30 Survival 3 Gives you X% chance to regain 40% of the mana cost of any shot when it critically hits.
Master Tactician 35 Survival 5 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X% for 8 sec.
Noxious Stings 35 Survival
1 Wyvern Sting
3 If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting X% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by Y%.
Point of No Escape 40 Survival 2 Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by X%.
Trap Mastery 40 Survival 1 Frost Trap and Freezing Trap - Increases the duration of by 30%.

Immolation Trap and Explosive Trap - Increases the periodic damage done by 30%.

Snake Trap - Increases the number of snakes spawned by 30%.

Sniper Training 40 Survival 3 Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shot by X% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by Y%.
Hunting Party 45 Survival
3 Thrill of the Hunt
5 Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a X% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts 15 sec.
Explosive Shot 50 Survival 1 You fire an explosive charge into the enemy target dealing [RAP * 0.16 + 428]-[RAP * 0.16 + 516] Fire damage. The charge will blast the target every second for an additional 2 sec.
Talent discussion

Discussion on Strengths and Weaknesses of specific Talents has been moved to the Hunter Talent Discussion section

For more 3.1 up to date information on the survival hunter got the Hunter Builds article

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