Classese | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class races | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Quests | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Abilities | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Spec | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Trainers | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Glyphs | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Builds | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Tactics | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Armor sets | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Starting a | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvE | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Macros | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr |
Starting at level 10, a Hunter can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system.
Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt by and mana efficiency of a hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.
For an in depth analysis of all of the talents please see the Hunter talent analysis article.
Beast Mastery
Talent | Requirements | Ranks | Description |
---|---|---|---|
Improved Aspect of the Hawk | None | 5 | While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by X% for 12 sec. |
Endurance Training | None | 5 | Increases the Health of your pets by X% and your Health by Y%. |
Focused Fire | 5 Beast Mastery | 2 | All damage caused by you is increased by X% while your pet is active and the critical strike chance of your pet's special abilities is increased by Y% while Kill Command is active. |
Improved Aspect of the Monkey | 5 Beast Mastery | 3 | Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by X%. |
Thick Hide | 5 Beast Mastery | 3 | Increases the Armor rating of your pets by X% and your armor contributions from items by Y%. |
Improved Revive Pet | 5 Beast Mastery | 2 | Revive Pet's casting time is reduced by X sec, its mana cost is reduced by Y%, and the health your pet returns with is increased by an additional Z%. |
Pathfinding | 10 Beast Mastery | 2 | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by X%, and increases your speed while mounted by Y%. The mounted movement speed increase does not stack with other effects. |
Aspect Mastery | 10 Beast Mastery | 1 | Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses of Aspect of the Monkey and Hawk. |
Unleashed Fury | 10 Beast Mastery | 5 | Increases the damage done by your pets by X%. |
Improved Mend Pet | 15 Beast Mastery | 2 | Reduces the mana cost of your Mend Pet spell by X% and gives it a Y% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick. |
Ferocity | 15 Beast Mastery | 5 | Increases the critical strike chance of your pets by X%. |
Spirit Bond | 20 Beast Mastery | 2 | While your pet is active, you and your pet will regenerate X% of total health every 10 sec., and increases healing done to you and your pet by Y%. |
Intimidation | 20 Beast Mastery | 1 | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds. |
Bestial Discipline | 20 Beast Mastery | 2 | Increases the Focus regeneration of your pets by X%. |
Animal Handler | 25 Beast Mastery | 2 | Increases your pet's expertise by X, and reduces the cooldown of your Master's Call ability by Y sec. |
Frenzy | 25 Beast Mastery 5 Ferocity |
5 | Gives your pet a X% chance to gain 30% attack speed increase for 8 seconds after dealing a critical strike. |
Ferocious Inspiration | 30 Beast Mastery | 3 | When your pet scores a critical hit, all party and raid members have all damage increased by X% for 10 sec. In addition, increases the damage of your Arcane Shot by Y%. |
Bestial Wrath | 30 Beast Mastery 1 Intimidation |
1 | Send your pet into a rage causing 50% additional damage for 18 seconds. While enraged, the beast does not feel pity or remorse or fear and cannot be stopped unless killed. |
Catlike Reflexes | 30 Beast Mastery | 3 | Increases your chance to dodge by X% and your pet's chance to dodge by an additional Y%. |
Invigoration | 35 Beast Mastery 3 Ferocious Inspiration |
2 | When your pet scores a critical hit with a special ability, you have a X% chance to instantly regenerate 1% mana. |
Serpent's Swiftness | 35 Beast Mastery | 5 | Increases ranged combat attack speed by X% and your pet's melee attack speed by Y%. |
Longevity | 40 Beast Mastery | 3 | Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by X%. |
The Beast Within | 40 Beast Mastery 1 Bestial Wrath |
1 | When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana cost of all spells by 20% for 18 seconds. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed. |
Cobra Strikes | 40 Beast Mastery 5 Serpent's Swiftness |
3 | You have a X% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit. |
Kindred Spirits | 45 Beast Mastery | 5 | Increases your pet's damage by X% and you and your pet's movement speed by Y% while your pet is active. This does not stack with other movement speed increasing effects. |
Beast Mastery | 50 Beast Mastery | 1 | You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4. |
Marksmanship
Talent | Reqs | Ranks | Description |
---|---|---|---|
Improved Concussive Shot | None | 2 | Increases the duration of your Concussive Shot's daze effect by X sec. |
Focused Aim | None | 3 | Reduces the pushback suffered from damaging attacks while casting Steady Shot by X%, and increases your chance to hit by Y%. |
Lethal Shots | None | 5 | Increases your critical strike chance with ranged weapons by X% |
Careful Aim | 5 Marksmanship | 3 | Increases your ranged attack power by an amount equal to X% of your total Intellect. |
Improved Hunter's Mark | 5 Marksmanship | 3 | Increases the bonus attack power granted by your Hunter's Mark ability by X%, and reduces the mana cost of your Hunter's Mark ability by Y%. |
Mortal Shots | 5 Marksmanship | 5 | Increases the critical strike damage bonus of your ranged abilities by X%. |
Go For The Throat | 10 Marksmanship | 2 | Your ranged critical hits cause your pet to regenerate X focus. |
Improved Arcane Shot | 10 Marksmanship | 3 | Increases the damage done by your Arcane Shot by X%. |
Aimed Shot | 10 Marksmanship 5 Mortal Shots |
1 | An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec. |
Rapid Killing | 10 Marksmanship | 2 | Reduces the cooldown of your Rapid Fire ability by X min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Chimera Shot causes Y% additional damage. Lasts 20 sec. |
Improved Stings | 15 Marksmanship | 3 | Increases the damage done by Serpent and Wyvern Stings by X% and the mana drained by your Viper Sting by X%. In addition, reduces the chance your sting damage over time will be dispelled by X%. |
Efficiency | 15 Marksmanship | 5 | Reduces Mana cost of Shots and Stings by X% |
Concussive Barrage | 20 Marksmanship | 3 | Your successful Auto Shot, Multi Shot and Volley attacks have a X% chance to Daze the target for 4 sec. |
Readiness | 20 Marksmanship | 1 | When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath. |
Barrage | 20 Marksmanship | 3 | Increases the damage done by your Multi-Shot, Aimed shot, and Volley spells by X% |
Combat Experience | 25 Marksmanship | 2 | Increases your total Agility and Intellect by X%. |
Ranged Weapon Specialization | 25 Marksmanship | 5 | Increases the damage you deal with ranged weapons by X% |
Piercing Shots | 30 Marksmanship | 3 | Your Steady Shot and Aimed Shot abilities ignore X% of your target's armor. |
Trueshot Aura | 30 Marksmanship 1 Readiness |
1 | Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. |
Improved Barrage | 30 Marksmanship 3 Barrage |
3 | Increases the Critical Strike chance of your Multi-Shot and Aimed shot abilities by X% and reduces the pushback suffered from damaging attacks while channeling Volley by Y%. |
Master Marksman | 35 Marksmanship | 5 | Increases your critical strike chance by X%, and reduces the Mana cost of your Steady Shot by Y%. |
Rapid Recuperation | 35 Marksmanship | 5 | Reduces the mana and focus cost of shots and abilities by you and your pet by X% while under the effect of Rapid Fire, and you will gain Y% of your mana every 2 sec for 6 sec when you gain Rapid Killing. |
Wild Quiver | 40 Marksmanship | 3 | You have a X% chance to shoot an additional shot when doing damage with your Auto Shot, dealing 50% Nature damage. Wild Quiver consumes no ammo. |
Silencing Shot | 40 Marksmanship 5 Master Marksman |
1 | A shot that deals 50% weapon damage and silences the target for 3 sec. |
Improved Steady Shot | 40 Marksmanship | 3 | Your Steady Shot hits have a X% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%. |
Marked for Death | 45 Marksmanship | 5 | Increases your damage done by your shots and the damage done by your pet's special abilities by X% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot and Chimera Shot by Y%. |
Chimera Shot | 50 Marksmanship | 1 | You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
Survival
Talent | Reqs | Ranks | Description |
---|---|---|---|
Improved Tracking | None | 5 | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, and Undead, all ranged damage done to those types is increased by X%. |
Hawk Eye | None | 3 | Increases the range of your range weapons by X yards. |
Savage Strikes | None | 2 | Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by X%. |
Surefooted | 5 Survival | 3 | Reduces the duration of movement impairing effects by X% |
Entrapment | 5 Survival | 3 | Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a X% chance to entrap the target, preventing them from moving for 4 sec. |
Improved Wing Clip | 5 Survival | 3 | Gives your Wing Clip ability a X% chance to immobilize the target for 5 sec. |
Survival Instincts | 5 Survival | 2 | Reduces all damage taken by X% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by X%. |
Survivalist | 10 Survival | 5 | Increases your Stamina by X%. |
Scatter Shot | 10 Survival | 1 | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
Deflection | 10 Survival | 3 | Increases your chance to parry by X%, and reduces the duration of all Disarm effects used against you by Y%. This does not stack with other Disarm duration reducing effects. |
Survival Tactics | 10 Survival | 2 | Reduces the chance your Feign Death ability and all trap spells will be resisted by X%, and reduces the cooldown of your Disengage ability by Y sec. |
T.N.T. | 15 Survival | 3 | Your Immolation Trap, Explosive Trap and Explosive Shot have a X% to stun targets for 3 sec when they land, and increases the chance your Explosive Shot will critically hit by Y%. |
Lock and Load | 15 Survival | 3 | You have a X% chance when you trap a target and a Y% chance when you deal periodic damage with your Serpent Sting to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. |
Hunter vs Wild | 20 Survival 5 Survivalist |
3 | Increases you and your pet's attack power and ranged attack power equal to X% of your total Stamina. |
Killer Instinct | 20 Survival | 3 | Increases your critical strike chance with all attacks by X%. |
Counterattack | 20 Survival 3 Deflection |
1 | A strike that becomes active after parrying an opponent's attack. This attack deals [AP * 0.2 + 342] damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
Lightning Reflexes | 25 Survival | 5 | Increases your Agility by X%. |
Resourcefulness | 25 Survival | 3 | Reduces the mana cost of all traps and melee abilities by X% and reduces the cooldown of all traps by Y secs. |
Expose Weakness | 30 Survival 5 Lightning Reflexes |
3 | Your ranged criticals have a X% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec. |
Wyvern Sting | 30 Survival 3 Killer Instinct |
1 | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2460 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time. |
Thrill of the Hunt | 30 Survival | 3 | Gives you X% chance to regain 40% of the mana cost of any shot when it critically hits. |
Master Tactician | 35 Survival | 5 | Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X% for 8 sec. |
Noxious Stings | 35 Survival 1 Wyvern Sting |
3 | If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting X% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by Y%. |
Point of No Escape | 40 Survival | 2 | Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by X%. |
Trap Mastery | 40 Survival | 1 | Frost Trap and Freezing Trap - Increases the duration of by 30%.
Immolation Trap and Explosive Trap - Increases the periodic damage done by 30%. Snake Trap - Increases the number of snakes spawned by 30%. |
Sniper Training | 40 Survival | 3 | Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shot by X% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by Y%. |
Hunting Party | 45 Survival 3 Thrill of the Hunt |
5 | Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a X% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts 15 sec. |
Explosive Shot | 50 Survival | 1 | You fire an explosive charge into the enemy target dealing [RAP * 0.16 + 428]-[RAP * 0.16 + 516] Fire damage. The charge will blast the target every second for an additional 2 sec. |
Talent discussion
Discussion on Strengths and Weaknesses of specific Talents has been moved to the Hunter Talent Discussion section
See also
|