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Blood Presence now increases all damage dealt by 15%, and also reduces the chance that you will be critically hit by melee attacks by 6%.
Usable by
Class
Death knight
Properties
School
Physical
Casting time
Passive
Talents
Specialization
Blood
Level required
64
Improved Blood Presence (Passive)
Passive
Blood Presence now increases all damage dealt by 15%, and also reduces the chance that you will be critically hit by melee attacks by 6%.
Improved Blood Presence is a death knight ability learned at level 64 for death knights with the blood specialization.
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 6.0.2 (14-October-2014): Improved Blood Presence now increases all damage dealt by 15%, instead of increasing rune regeneration rate.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 5.4.0 (10-Sep-2013): Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 5.0.4 (28-August-2012): Updated.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.0.1 (12-Oct-2010): Changed, now reduces chance to be critically hit by melee attacks and reduces damage taken in other Presences.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.1.0 (14-Apr-2009): Added, replaced Blood Aura.
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