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API types

You may obtain the IDs either by calling GetInventorySlotInfo, ContainerIDToInventoryID, or from the table below.

  • Note that you should never use these values in AddOns, since they may change. Use GetInventorySlotInfo (invSlotName) to get the current mapping.   This list is only meant to be used as a reference for reverse mapping while debugging, or possibly for use in macros.
InventorySlots

Graphical Explanation

The current IDs for Inventory Slots are:

Regular inventory items[]

0 = ammo
1 = head
2 = neck
3 = shoulder
4 = shirt
5 = chest
6 = waist
7 = legs
8 = feet
9 = wrist
10 = hands
11 = finger 1
12 = finger 2
13 = trinket 1
14 = trinket 2
15 = back
16 = main hand
17 = off hand
18 = ranged
19 = tabard
20 = first bag (the rightmost one)
21 = second bag
22 = third bag
23 = fourth bag (the leftmost one)

When bank frame is open[]

40 to 67 = the 28 bank slots
68 = first bank bag slot
69 = second bank bag slot
70 = third bank bag slot
71 = fourth bank bag slot
72 = fifth bank bag slot
73 = sixth bank bag slot
74 = seventh bank bag slot

Key ring slots[]

Keyrings have been removed from the game.

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