10-man abilities[]
- Elctro Shock A massive shock of Electricity that inflicts 8775 to 9225 Nature damage and knocks the target to the ground.
- Fuse Lightning Inflicts 3238 to 3762 Nature damage to nearby allies every 2 sec.
- Fuse Metal Heals a friendly target for 19500 to 20500 every 1 sec for 5 sec.
Tactics[]
- Can be crowd controlled (Polymorphed, Trapped, Sapped).
- They are immune to Mind Conrol