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Junkboxes are one type of loot that a rogue can pickpocket from a monster. The type of junkbox (and the money/loot contained within) will improve with the monster in question's level.


Junkboxes (from Pickpocket)
Item Level Item Mob Level Lockpicking Skill Character Level
20 Inv box 01 [Battered Junkbox] 22-32 1 20
30 Inv box 01 [Worn Junkbox] 32-42 70 20
40 Inv box 03 [Sturdy Junkbox] 42-52 175 35
50 Inv box 03 [Heavy Junkbox] 52-60 250 50
60 Inv box 02 [Strong Junkbox] Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. 61-70+ 300 60
70 Inv box 04 [Reinforced Junkbox] Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. 71+ 350 70
80 Inv box 04 [Flame-Scarred Junkbox] Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. 78+ 400 80

Battered Junkboxes[]

Battered Junkboxes are the first junkboxes that rogues will encounter on their pickpocketing spree. These usually contain no more than a few copper and an item of mundane or Vendor Trash worth, i.e. a Pocket Watch or Frayed Knot, though they may occasionally contain minerals or a Healing potion or a Poison for use on the Rogue's weapons.

Worn Junkboxes[]

Worn Junkboxes found on 30+ mobs are noticeably more valuable. From the mobs in the Desolace zone, these junkboxes contain rogue poisons, ability materials, Healing Potions, and a higher money content.

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